Friday, July 31, 2009

The Rumor of the False Cure

Abadius 13th-18th, 4709 – We continue the investigation in the rumors of a cure for the plague and finally cam up with a name. The person was Vendra Loaggri who ran the perfume boutique known as “Lavender’ Luxuriant Liniments”. We will be checking out the place tomorrow to see if she has a cure for the Bloodveil or not.

Abadius 19th, 4709 – After Andrian did a brief investigation and purchase a false product from the Lavendar’s Luxurient Limiments shop we came to the conclusion that this was a fraud cure. We went in to arrest Vendra Loaggri but she did not want to come peacefully. He had a brief scuffle with her and her two body guards. It came to a quick end when Rizzle blasted Vendra with a lightning spell causing her to surrender to us. At this point the two body guards stop fighting and ask to leave. I thought we should let them leave because they are hired to project her. Since she surrendered to us they are no longer needed for protection. But for some reason Andrian thought we should bring them in too. Unfortunately, Toka stood between the two thugs and freedom. To our surprise they attack Toka with their heavy chains knocking her unconscious. They then grab her and threaten to kill her if they were not allowed to leave. I still do not know why Andrian wanted to keep Toka with us but to think we could save her by attacking the two thugs was not right. He does not value her life but to let an unarm creature die because you did not want to let something go. If I knew we would die anyway I could do that but we did not know they would kill Toka if we let them go. I believe they just wanted to get out of this mess. Well they surrender to us again but we lost Toka when there was no reason he should of. We took them all back to the dungeon to wait their trial.

The Rumor of Bodies being Dumped

Abadius 8th – 10th, 4709 – Since the haunted pile of burning bodies was true we decided to check out the rumors about the bodies being dumped into alley ways. As we looked into this rumor we heard that the bodies are moving around killing people.

Adadius 11th, 4709 – We found that the trouble seems to be at Raker’s Alley. So, we went to Raker’s Alley to check out what there. As we arrived we did notice a pile of bodies in the alley way. We notice a smell of a fungus like the one at Vorel mansion in Sandpoint coming from the undead. As we came closer and Rizzle light source touch the pile the bodies started to stand up and move slowly towards us. Andrian, Toka and Carufinwe all started shotting at the bodies. Captain Verik and Grau went forward to meet them along with Rizzle. This time Rizzle was brave moving up and causing damage to the walking dead. But, the walking dead were able to attack all three who moved up. I was able to step into a perfect place made by Torag to be able to cast my turn undead killing one that everyone hit and pushing the rest back three steps. They were slow and could not hit us very well and we were able to kill them off quickly. Rizzle got off one attack and hit the head of one of these walking dead causing the creature to blow up into pieces. This seems to be a weakness if you can smash in their head.

Note: Could the walking dead be in old Korvosa and they were the ones who attacked the crowd that day? If the people who die from the blood veil are not burn do they become the walking dead? Is that what the legacy of Vorel’s is the fungus which can make the dead walk? More questions with no answers.

Just as we finished the battle with the walking dead three other undead creatures appeared and looked to be vampires. They wanted to make an alliance with us against the ones responsible for the blood veil plague. They told us that they can not drink the blood of the ones with this plague. They have information that can help us with the plague. I’m torn wanting to kill these undead where they stand or do we agree to an alliance with them to go after the ones who cause the plague to save more lives? I just can not align myself with the dead and I know I would regret the decision. Andrian made me nerviest by asking questions and I was sure he was going to align with them. But, he was just getting information from them. They did tell us the disease is from the Vorel’s Legacy but they would not tell who the people responsible for the plague were. Once the Vampire figured out we were not going to align with them they said we must be silenced because we now know too much. Once, the battle began three more vampire attack us from the rear surrounding us. Grau was a brave fighter and took the attack to the vampires and they surrounded them. I try to heal him but he was being attack by to many at once. The vampires were able to kill Grau by ripping out his throat. The rest of us worked together to defend off the rest of the vampires. I was surprised when Rizzle was able to sleep them and with my blessing from Torag to do extra damage to the vampires we slain five of the six vampires. One female vampire was able to escape by climbing the walls to get on the roof tops. She yelled back at us vowing revenge for what we have done. Andrian searched the vampires and found some treasure as I looked for a cart to carry the bodies away for burning. I also, looked for the Bishop who helped us with the fire demon on how to destroy the vampire bodies and to be sure Grau does not become one. With the help of the Bishop we prepared Grau body for burial.

Abadius 12th, 4709 – Before we started our watch we went to Grau’s private funeral. Because of his recent legal issues and the ongoing plague, Grau did not receive a full military funeral. We gave Grau’s share of the vampire loot plus half of mine to his sister in law, Tayce Soldado. Tayce was overwhelmed with both grief and gratitude from our offer. As she took the money she told us this will provide for her family for the foreseeable future.

The rest of the night we looked for the vampire who escape with no luck and also started to check out the rumor of the cure for the plague.

Thursday, July 16, 2009

Brunt - 8th Level Cleric

Bruntalmar Battlehorn –8th level Dwarf Cleric LG (+31 Rune pts);
DOB Sarenrae 13, 4686 (6/13/2008) - Updated 07/14/2009
4’ 6”, 195 lbs, Reddish-Brown Hair, Brown Eyes, Age 22, Exp Pts 13,838,
Patron Deity: Torag - Homeland: Janderholf -
Group Name: The Saviors of Sandpoint – Game date: Abadius 12, 4708

Hit Points 63 (Healing Surge HP Healed 16 - Healing Surges/Day 11 (10 + 1 from belt) (Bloodied 31) (Cloak of Resistance once per day gain resist five to all damage until start of my next turn minor action)

Armor Class 23 (+0 Int/Dex, +1 Plate Mail AC+9, +4 ½ Level)

Str 17 (+3) (+1 8th level)
Con 16 (+3) (+2 for Dwarf, +1 4th level)
Dex 8 (-1)
Int 10 (+0)
Wis 20 (+5) (+2 for Dwarf, +1 4th level, +1 8th level)
Char 11 (+0)
Low Light vision is normal in Dim Light

DEFENSES (Dwarf feature +5 on Saving Throws against Poison)
Fortitude 18 (10 base, +3 Str/Con, +4 ½ Level, +1 Cloak of Resistance)
Reflex 15 (10 base, +0 Int/Dex, +4 ½ Level, +1 Cloak of Resistance)
Will 22 (10 base, +5 Wis/Cha, +2 Cleric, +4 ½ Level, +1 Cloak of Resistance)

ATTACKS: (Note Max Damage on rolls of 20)
2 Handed Adamantine Mordenkrad: Full attack +11(+2Weapon Prof,+3Str,+4 ½ Level,+2Blade) Damage 2D6+7(+3Str,+2DWP,+2Blade)
Because it has a Brutal of 1 I get to re-roll all dice that roll a 1 until it is not a 1. On Crit get an extra +2D10 of damage.

Throwing Ax: Full Attack +9 (+2 Weapon Prof, +3 Str, +4 ½ Level) Damage 1D6 +5(+3Str, +2 dwp) Range in square 5/10(at -2)

Dagger: Full attack +7(+0 weapon prof, +3 Str, +4 ½ Level) Damage 1D4 +3 Str

Initiative: +3 (+4 ½ Level & -1 Dex)

Movement: - 5 square (even if Heavy Loaded)
Combat Move Action 5 squares Combat Double Standard and Move Action 10 squares

SKILLS: p. 181-89 (If a passive roll is ask for a skill 10 plus bonus of roll)
Acrobatics +1 (+4 ½ level, -1 dex, -2 AC penalty) Insight +14 (+4 ½ level, +5 wis, +5 trained)
Arcana +4 (+4 ½ level, +0 int) Intimidate +4 (+4 ½ level, +0 cha)
Athletics +5 (+4 ½ level, +3 str, -2 AC penalty) Nature +9 (+4 ½ level, +5 wis)
Bluff +4 (+4 ½ level, +0 cha) Perception +14 (+4 ½ level, +5 wis, +5 trained)
Diplomacy +4 (+4 ½ level; +0 cha,) Religion +9 (+4 ½ level, +0 int, +5 trained)
Dungeoneering +11 (+4 ½ level, +5 wis, +2 skill bonus) Stealth +1 (+4 ½ level, -1 dex, -2 AC penalty)
Endurance +8 (+4 ½ level,+3 con,+2 Skill,+1 Plate, -2 Ac pen) Streetwise +4 (+4 ½ level, +0 cha)
Heal +14 (+4 ½ level, +5 wis, +5 trained)
Thievery +1 (+4 ½ level, -1 dex, -2 AC penalty)
History +4 (+4 ½ level, +0 int)

1 Action Points – (1 every other encounter - do not stack)
3 Harrow Points – Can be used as action points for Saving Throws, to Hit or get use of another Magic item day use, etc.
18 Deus ex Mechina (we earn and can keep them to use to change the story line)

Languages:
Common Tongue, Dwarven

Personality:
Social Interactions Decisions Points Dire Straits
1 Perceive-Reserved Assertiveness–Adaptable Courageousness-Cautious
2 Optimism–Hopeful Rule conscientiousness–Honest Response setbacks-Stoic
3 Trusting others–Trusting Empathy – Kind Nerves – Patient

Equipment: Heavy over 160 lbs – (Note 50 coins equal 1lb)
Back Pack (2lbs), Prayer Book 128 pages (3lbs), Journal (2lbs.), Bedroll (5lbs),
2 Blanket (4lbs), Holy Symbol Hammer (1lb), Symbol of Life +1 Holy Symbol of Torag (1lb), Dagger (1lbs), Adamantine Mordenkrad +2 (12lbs), 4 Throwing Ax (12lbs), Couters of 2nd Chance Guards, Belt of Vigor & Dwarf Plate Mail (52lbs), Set of ceremony robes (4lbs), 1 Extra Boots (1lb), 1 Cloak of Resistance (2lbs),
2 water skins (8lbs), Cooking Pot (5lbs), 10 days of rations (10lbs), 50’ of silk rope (3lbs), 50’ of hemp rope (10lbs), tent (20lbs), flint & steel w/wet stone (1lb), Ritual Components for 2 Comprehend Language, 1 Discern Lies, 3 Endure Elements, 1 Gentle Repose, 1 Hand of Fate, 4 Silence 4 Tenser Floating Disc and 2 Travelers Feast (.8lbs), 2 Healing Potion, (.2lbs), 10 candle (.5lbs), Jewel with the Korsova Mark of Psuedo Dragon (.5lbs), small pouch 1SP–10GP–0PP(.2lbs)
Weight I’m carry is 161.2 lbs. (Left 15 GP and 3PP at my uncle place)
City Weight is 119.2 – Leave Cooking Pot, Tent, bedroll, blanket, Set of Ceremony robes & boots, and half the rations in my room (42lb)

Upkeep Cost: Per Day cheapest stay is 4sp, Breakfast 2sp and Dinner would be 3sp totaling 9sp per day.

Dwarven Traits:
Dwarven Resilience: Can use your second wind (Healing Surge) as a minor action instead of a standard action.
Dwarven Weapon Proficiency: Gain proficiency with the throwing hammer and the warhammer.
Emcumbered Speed: Move at your normal speed even when it would normally be reduced by armor or heavy load.
Other effects that limit speed (such as difficult terrain or magical effects) affects you normally.
Stand Your Ground: When an effect forces you to move – through a pull, a push, or a slide – you can move one square less
Than the effect specifies. This means an effect that normally pulls, pushes, or slide a target 1 square does not force you to move unless you want to. In addition, when an attack would knock you prone, you can immediately make a
Saving throws to avoid falling prone.

Feats (p. 196-197)
Armor Proficiency: (Free Class Feat 1st Level) – Trained in cloth, leather, hide, and chain mail armor. P. 194
Ritual: (Class Feat 1st Level) – Have a prayer book that use either the ritual from chapter 10. P. 296
Dwarven Weapon Training: (1st Level) - Gain proficiency and a +2 feat bonus to damage rolls with axes and hammers. P 194
Armor Proficiency for Scale: (2nd level) – Trained in Scale Armor. P. 194
Armor Proficiency for Plate: (4th level) – Trained in Scale Armor. P. 194
Avenger Multi Class Feat: (6th Level) – Allows you to roll two dice for one attack once per encounter.
Moradin's Resolve: (blessing from Torag): (8th Level) – Encounter Power Minor/Divine +2 to attack rolls against large creatures. P.199

Class Features: Channel Divinity:

Lance of Faith: at Will – Divine, Implement, Radiant – Standard Action – Ranged 5 squares – Target One creature Attack: +10 (Wisdom +5 + 4 ½ Level, +1 Symbol of Live) vs. Reflex Hits 1d8 +6 wisdom & Live modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target. If I Crit I get an extra 1D6 of Damage.

Righteous Brand: at Will – Divine, Weapon – Standard Action – Melee weapon – Target one creature Attack: Use weapon Attack above (Str) vs. AC Hits 1(W) (use my stats above for weapon used) Strength modifier damage and one ally with 5 squares of you gains a power bonus +3 (my strength modifier) to melee attack rolls against the target until the end of my next turn.

Second Wind: at Will minor action because I’m a dwarf. I spend a healing surge and gain a +2 bonus to all defenses until start of next turn.

Divine Fortune: Encounter – Divine – Free Action - Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.

Turn Undead: Encounter – Divine, Implement, Radiant – Standard Action – Close burst 2 squares. P. 272 Target: Each undead creature in burst Attack: +10 (Wisdom +5 + 4 ½ Level, +1 Symbol of Live) vs. Will
Hit: 1d10 + 6 Wisdom & Life modifier radiant damage, and you push the target a number of 3 squares. The target is immobilized until the end of your next turn. If I Crit I get an extra 1D6 of Damage. Miss: Half damage, and the target is not pushed or immobilized.

Healing Word: Encounter (Special: You can use this power twice per encounter, but only once per round.) - Divine, Healing Minor Action – Close burst 5 squares – Target: Myself or one ally the target can spend a healing surge and regain an additional 1d6 +5 (wisdom modifier) hit points. As long as they have at least one healing surge.

Healing Strike: Encounter – Divine, Healing, Radiant, Weapon – Standard Action – Melee weapon – Target one creature
Attack: Use weapon Attack above (Str) vs. AC Hits 2(W) (use my stats above for weapon used) Strength modifier radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of me can spend a healing surge +5 to their surge points (my wisdom modifier).

Daunting Light: Encounter – Divine, Implement, Radiant – Standard Action – Target one creature – Ranged 10 square
Attack: +10 (Wisdom +5 + 4 ½ Level, +1 Symbol of Live) vs Reflex Hits: 2D10 + 6 Wisdom & Life Modifier Radiant Damage Effect: One ally you can see gains combat advantage against the target until the end of my next turn. If Crit get extra 1d6 Damage.

Oath of Enmity: Encounter – Divine – Minor Action – Close burst of 10 one enemy you can see in burst – Attack: When you make a melee attack against the target and the target is the only enemy adjacent to me, I can make two attack rolls and use either result once per encounter.

Searing Light: Encounter – Dive, Implement, Radiant – Standard Action – Target one creature – Ranged 10 square Attack: +10 (Wisdom +5 + 4 ½ Level, +1 Symbol of Live) vs Reflex Hits 2D6 + 6 Wisdom & Life Modifier Radiant Damage Effect: One creature when hit the target is blinded until end of my next turn.

Avenging Flame: Daily – Divine, Fire, Weapon – Standard Action – Melee weapon – Target one creature Attack: Use weapon Attack above Str vs AC Hits: 2(W) (use my stats above for weapon used) Strength modifier damage, and ongoing 5 fire damage (saves ends) Miss: Half damage, and no ongoing fire damage. Special: If the target attacks on its turn, it can’t attempt a saving throw against the ongoing damage.

Rune of Peace: Daily – Charm, Divine, Weapon – Standard Action – Melee Weapon Targets: One Creature Attack: Use weapon Attack above (Str) vs Will Damage 1(W) + Strength Modifier Damage and the Target cannot attack (save ends) Miss: The target cannot attack me until the end of my next turn.

Shield of Faith: Utility Prayer: Daily – Divine – Standard Action – Close Burst 5 Targets: Myself and each ally in the effected burst gain a +2 Power Bonus to AC until the end of the encounter.

Cure Serious Wounds: Utility Prayer: Divine, Healing – Standard Action
Targets: The person I touch regains hit points as if they had spent two healing surges.


Prayer Book:
Comprehend Language: Pg.303 Level 1 Category: Exploration Time: 10 min for 24 hrs
Component Cost: 10gp Key Skill: Arcane
When beginning the ritual choose a language you have heard or piece of writing you have seen within the past 24 hours. Make an arcane check of 35 or higher you can speak it fluently or write it in its native script for the duration else just understand or read the language you have picked.

Cure Disease: Pg.303 Level 6 Category: Restoration Time: 10 min Instantaneous
Component Cost: 150gp Key Skill: Heal
See table on this ritual and be sure you want to do this it can kill you.

Discern Lies: Pg. 303 Level 6 Category: Divination Time: 10 min for 5 minutes
Component Cost: 140gp Key Skill: Religion
Make a Religion check use the results as a bonus to my insight check to discern any untruths spoken in my presence for the duration of the ritual. Any one aiding me to cast the ritual cannot help with the insight check.

Endure Elements: Pg.304 Level 2 Category: Exploration Time: 10 min for 24 hrs.
Component Cost: 20gp Key Skill: Nature (no check)
Ritual lets your designate up to five ritual participants including myself. Ignore penalties associated with extremes of non magical weather an affected creature suffers no ill effects from temperatures -50 to 140 degrees Fahrenheit, plus equipment.

Gentle Repose: Pg. 305 Level 1 Category: Restoration Time: 1hr for 150 days
Component Cost: 10gp Key Skill: Heal (no check)
This ritual is performed on an adjacent corpse. It quintuples the time the corpse can lie dead and still be affected by Raised
Dead or a similar ritual. Also, protects the corpse from being raised as an undead creature for 150 days.

Hand of Fate: Pg. 306 Level 4 Category: Divination Time: 10 min for 10 min
Component Cost: 70gp Key Skill: Religion (no check)
You can ask up to three questions about a possible course of action. A Translucent blue hand appears and indicates with a gesture what the most rewarding course of action would be.

Knock: Pg. 307 Level 4 Category: Exploration Time: 10 min Instantaneous
Component Cost: 150gp (plus a healing surge) Key Skill: Arcane
Allows you to open a single locked door, chest, gate or other object. Make an arcane check +5 to open each lock.

Make Whole: Pg. 309 Level 1 Category: Exploration Time: 10 min Permanent
Component Cost: 20% of item cost Key Skill: Arcane (no check)
A single object that can fit in to a 10 foot cube is completely repaired.

Raise Dead: Pg. Level 8 Category: Divination Time: 8 hrs Instantaneous
Component Cost: 500gp (hard to get) Key Skill: Heal (no check)
Need part of the corpse no older than 30 days and wants to be raised. (Component found in the land of Thuvia from a sun orchid Elixir to extend your life or raise the dead.)

Silence: Pg. 312 Level 1 Category: Warding Time: 10 min for 24 hrs
Component Cost: 30gp Key Skill: Arcana (no check)
You ward a single room (or a burst 4 area), against eavesdropping. Creatures attempting to listen to something in the warded area from outside the area take a -10 penalty to their Perception checks.

Speak with Dead: Pg. 312 Level 6 Category: Exploration Time: 10 min for 10 min
Component Cost: 140gp Key Skill: Religion
Ask a corpse an intelligence question and receive an answer. The corpse only knows what the creature knew in life. The religion check determines the number of questions you can ask.

Tenser’s Floating Disc: Pg. 312 Level 1 Category: Exploration Time: 10 min for 24 hrs
Component Cost: 10gp Key Skill: Arcane
Create slightly concave circular plane of force that floats a foot off the ground. See table for weight allowance. It moves with you at your moment rate and at your command. Note: if it is so far from you for two turns it goes away dropping everthing.

Traveler Feast: Pg 313 Level 4 Category: Exploration Time: 10 min for 24 hrs
Component Cost: 35gp Key Skill: Nature (no check)
Create food and water enough to feed 5 medium creatures for 24 hours at the end of the duration anything left over disappears

Magic Items:
Potions of Healing – Minor Action – Drink potion & spend healing surge, but regain 10 hit points of healing instead.
Symbol Of Life +1 – Holy Symbol of Torag grants a +1 to Implement Attack and Damage rolls plus if I Crit get an extra 1D6 of damage. Daily Power - I gain an extra 1D6 on my healing powers.
Adamantine Mordenkrad +2 – Gain the +2 to attack and damage rolls – Brutal of 1 is I re-roll all dice that roll an one.
Belt of Vigor (Wrist) – Receive a +1 to Healing Surge Value.
Coulters of 2nd Chances (Guards-Arms) – Daily Power – Free Action - Immediate Reaction to re roll a missed melee attack.
Cloak of Resistance (Neck) – Daily Power - Gain resistance five to all damage until start of my next turn minor action.
Dwarven Plate Armor +1 (Body) – Daily Power – Free Action – Regain hit points as if you had spent a healing surge.
Also, gain a +1 to endurance check.

Virtue Rune Sin Rune
+1 Abstinence Gluttony
+1 Chastity Lust
+8 Diligence Sloth
+2 Humility Pride
+11 Kindness Envy
+3 Liberality Greed
+5 Patience Wrath

Friday, July 10, 2009

Blood Veil destorying Korvosa

Abadius 1st, 4709 - It has begun the Gray Maidens are now ready to burn the bridges and they are not allowing anyone to cross the bridges. I pray that Sabina Merrin who is the leader of the Gray Maidens can control the burning of the bridges without blood shed. The way these people think which is only for themselves and not for the common good of stopping the disease, it looks bad. As we were off our watch when a report came to us that the Gray Maidens are fighting with the people in old Korvosa. As we ran down to see what we could do we went to the main bridge and there was only yelling going on with the gray maidens. I ask the grey maidens where Sabina Merrin was and forgot they took the vow of silence. I was able to get them to point where their leader Sabina Merrin was. We ran down the street passing bridge after bridge to notice smoke ahead of us. We came upon Sabina Merrin and about thirty of the Gray Maidens as they headed for the next bridge. We watch as they set this bridge on fire with only a couple of people brave enough to attack the maidens. I tried to warn the people to be calm and to get back with no luck. We were not wanted or needed so we went back to the main bridge. We tried talking to the crowd but it was doing no good. So, we waited at the main bridge for Sabina Merrin. When Sabina Merrin arrived at the main bridge with over 150 maidens behind her the crowd was throwing dung at the maidens like they did to me. No blood shed came until we hear a scream from the other side and the large crowd ran. We could not see anything but it looked like several people were trample to dead. Since we could not cross we went back to the barracks to sleep.

When we awoke to start our watch, Rizzle wanted to check out the rumor in the gray district about the moving pile of bodies. I told him it was just that there were so many bodies to be burn that a new pile would appear the next day. But, Andrian said we had noting else to do so while we were doing our watch we began talking to people about the moving pile.

Abadius 2nd – 6th, 4709 – Still have not noticed anything but we came across a Bishop of Pharasma that was interested in our cause and said she would help us check out this pile of burning bodies. Because she felt it was some horrible creature that needed to be destroyed before more people died because of it.

Abadius 7th, 4709 – With the help of Bishop of Pharasma we located the pile of burning bodies just before dawn. This pile started to grow in size and the fire within grew hotter as we came to it. Andrian threw his daggers at it and Rizzle cast some kind of hand that seemed to stop it advance on us. I was able to cast a protection on all of us except Rizzle who back away to far from my blessing of protection from Torag. Captain Verik and Grau ran up to attack the monster with the rest of us keeping our distance. The Bishop was able to hurt it with a lance of faith. The monster attack was able to grab Grau and start to burn him and Captain Verik with heat being thrown out around it body. Andrian thought we may need help so he blew the horn for assistance. The Bishop and I moved up to heal Grau from these attacks. Captain Verik had a pole arm and was able to stay out of harms way while still able to attack the creature. Grau was brave and was fighting the creature as he was being held. The Bishop was able to hurt it plus turn the undead causing it to release Grau. Captain Verik and Grau kept the pressure on by going after the creature. Carufinwe was the only one hitting the creature most of the time with his arrows. Andrian and Toka kept their distance firing on the creature waiting for help. I was able to turn the creature to but not as far as the Bishop. We used most of our healing to keep Grau alive and fighting when I only had left was my healing strike attack. I step into battle and was able to heal Verik and give the killing blow to the creature. The creature went back to just a pile and the Bishop performed a ritual to prevent the creature from returning to life again. Just as the Bishop was starting the ritual about twenty of the guards came up to our aid asking us what going on. We told them the story and saw Grau burned armor and hair wondering how, did he survive the battle. Grau thank both the bishop and me for the healing during the battle. I have a lot to learn as I would never had believed that a pile of burning bodies would be some haunted creature killing more people to survive.

Wednesday, July 1, 2009

The Night Watch - Curse of the Blood Veil

Kuthona 7, 4708 - We were just finishing breakfast when it was reported that Field Marshal Croft wanted all the guards to assemble. It was at that time it was reported to all the Guards that Regent Queen Ileosa made a speech and revealed that Seneschal Neolandus Kalepopalus has been kidnapped right out of the castle. She then announced that she will be forming an all female guard force answerable only to herself, Field Marshal Croft and Sabina Merrin. After the talk Andrian ask me to go with him to the Seneshal’s room to look around. We went up to his room and noticed that the maids were picking up the room. Andrian noticed that nothing seemed to be broken just knock over. We also found out that his good cloak, sword and riding boots where gone, too. Andrian ask all the people to leave the room for a moment and told the guards outside to not let anyone in. Andrian and I started to look around for exit. As we were looking in came Field Marshall Cressida Croft and demanded to know what we were doing. We told her that we were trying to find out what happen here. We also told her that it is strange that nothing is broken as if it was staged to look like a struggle took place. We were looking for another exit. That when Field Marshall Croft told us we should not be in this room and should not be looking for other exit. Field Marshal Croft made it clear that if we did anymore checking in the castle she would put us in the dungeon. So, we left talking to each other why would the Seneschal want it to look like he was kidnapped? Because too much pointed to the fact that nothing was broken like he did not want to destroy any of his own items. Very little happen the rest of the day. I talk to a dwarf who will be going back to Janderholf and would deliver my journal and letter to my father. I gave him 10 gp to deliver the package.

Kuthona 8, 4708 – When Andrian woke up this morning he told us he had a dream and he needed each of us to pull a card from his harrow cards. Carufinwe and I picked a card even though I think they are just a trick and have nothing to do with Torag. Mine was sickness and Andrian seemed worried over this. Riley wanted to pick his card form Trinia instead of from Andrian cards.

Later this morning Verik Vancaskerkin came to us to ask for a favor. We wanted us to help a friend of his out. We ask him what do we have to do and he told us to get him to report back to his post. He told us his friend name was Grau and his story about him being on patrol during the riots when all of a sudden he saw someone on a roof top about to throw some kind of knife at the guards. His training just kicked in and Grau shot his cross bolt at the person killing him. When the body fell from the roof he noticed it was a child he shot. It was an accident but he will not listen and has crawled into a bottle ever since. We told Verik we would look for Grau and try to bring him back.

Grau was in the tavern that Verik told us he would be. He been drunk for over a week it looks like. When we came in Grau spoke to Riley as if he knew him. He called him Thurmon Pennyfeather and said he looks much younger than he remember him. Riley talked to him like he was this other person and asked if he could buy him another drink. I was just thinking to my self he does not need any more to drink, Riley was trying to be his bubby. When Riley got him to speak about the incident of killing the boy I was able to step in and ask him if he was going to talk to the family to tell them he did not mean to kill their son. He told me that he could not do that. But, I was able to tell him it would be better for them to know it was an accident and you are truly sorry. Just as I was making him think it was the right thing to do. Andrian entered the conversation as his commanding officers and started order him about. He was able to connect to his military background even though he was drunk and come back to his duty. I think Andrian used the Captain bit just because when we first started to talk to Grau he threw up on Andrian which got him a little mad at Grau.

After he got him clean up and feeling better I took him to the parents of the boy he killed. We talk to them for a while and you could see they were upset with him. But, now they understand why their son was shot by Grau. Grau was doing his duty trying to calm down the city during the riots. He saw something he thought was a threat to his patrol and just shot because too much confusion was already going on. I think in time they will forgive Grau for the accidental killing of their son. I gave the family 20gp for their lost. Grau did fell better after the meeting and I told him it is better to face your troubles then try to hide from them.

That evening we found out that Grau has been assigned to kitchen detail for his leaving his post. Verik thanked us for bring Grau out of his self pity and back to his duty. Andrian told Verik that he talk with Field Marshal Croft and ask if he could have Grau and Verik on the night watch when they are done with their punishments. Field Marshal Croft agreed to his request and told Andrian that they would report to him when they have done their time. It also seemed that Field Marshal Croft was relieved that we would take Grau because it seemed no one else really wanted him. Verik was pleased to hear this news also.

A side note after we talk to Grau Riley told us that he really wants us to use his code name of Rizzle for some reason. I have been using Riley for many months and it going to be hard to use his fake name of Rizzle but I told him I would try.

Kuthona 9, 4708 - We are going to be officially on the night watch. We are changing our schedule to sleep during the day and start our watch just before sunset to sunrise. So, my journal entries will begin when we wake up around 4 just as if it was Sunrise normally and end I go to sleep. So even thou it is two different days I will treat it as the day I wake up. I check up on the orphans I left with the Torag priest to see how they are after the riots. They are doing fine and I gave them a few more gold pieces.

Kuthona 10, 4708 – It is hard switching time another night of not sleeping well. At least the watch has been very quite as the city seems to be calmer now.

Kuthona 11, 4708 – Another long day sleeping but did get some sleep in before starting the watch at least nothing happen worth reporting.

Kuthona 12, 4708 – My best night sleeping starting to get use to the time change. The city was quiet as we walked around.

Kuthona 13-15, 4708 - Finally getting a good night sleep since we have changed our sleeping schedule. The city has recovered from the riots and everything seems to be coming back to normal for Korvosa.

Kuthona 16, 4708 – Andrian wanted to see Vencarlo about the rumors he has been picking up about Neolandus Kalepoplelus. Rizzle (Riley) wanted to come with Andrian to select his card from Trina. But, Andrian did not want him to come with him but he would get her deck. We meet up as planned and Andrian told us no more than what we already knew that Neolandus Kalepopelsu was being dragged out of Korvosa by two large men. Rizzle did get to pick his card from Trina deck which Andrian left again to return. Just as the watch was ending a child came up to me and told me that a lady ask her to deliver this note to me. After a small discussion about giving the child more money to take us to the lady which Rizzle pay and of course when we get to the location no lady can be found. Rizzle just does not get it that we can never catch them this way. We read the note and it was from Xanesha indicating that she has kidnapped Neolandus Kalepopelus and will contact us later about the ransom. We took this note to Field Marshal Croft who took it to the Regent and then we here that there is a price on Xanesha head for the kidnapping.

Kuthona 17th, 4708 – Just as we were heading to the Academy to find out information about doppelgangers. I noticed a flaming Trebuchet missile being fired down by the river. We all started to run down to the river to find out what they are firing on and why. We found out it was a black sailed pirate ship with a yellow light on it. To my surprise Andrian knew that the yellow light meant it was a quarantine ship. Since it failed to respond to their hails they had no choice but to fire. They also noticed no one was seen on decks. The ship was hit and sank with no survivors. This was strange but it all seemed in order so we went back to the Academy to find out about the doppelgangers. We meet the guard on duty at the academy and after talking with him for a while we left the note asking our questions and left. The guard told us to come back in a couple of days for our answer.

Kuthona 18th, 4708 - As we were coming off watch we heard rumors about the sinking ship last night but nothing we did not already know first hand.

Kuthona 19th, 4708 – Andrian wanted to check back at the Academy to see if his questions have been answer. They did answer most of his questions with information we already knew. But, one point of interest was that an adult doppelganger cannot look like a small person or a gnome or Halfling. So, in less they have child doppelganger with them they can not look like Rizzle. They probably will never look like me because of my armor. They can not duplicate what we wear so they have to have copies of our cloths. The Tiefling guard also told us that he believes that Varisia used to be owned by his people thousands of years age. Plus pureblood Tieflings were said to have red eyes, red skin and big horns. The rest of the night was quiet. We encounter a couple of fights that was easy broken up.

Kuthona 20th, 4708 – Another quiet night.

Kuthona 21th, 4708 – Just before we started our watch Grau asked for our help. It seems he has a niece named Brienna and she is very sick. They do not have the money to take her to the healer and he is asking us if we could help her. I was glad to see if I could. When we got to see Brienna she was very sick and had some kind of disease I have never seen. A Priest of Abadar named Ishani Dhatri was trying to help with no success. He could not use the cure disease ritual on her unless he was paid. Andrian gave me the gold to go out and get the herbs I will need to cast the cure disease ritual. Brienna mother Tayce was saying that her daughter face was looking like a “Bloodveil” meaning the face was all red like a red veil was covering Brienna face. Once I was able to get all the herbs for the ritual I needed I told the family that I will do my best to cure Brienna but this ritual will take a lot of Brienna strength out of her and it could kill her anyway. With Andrian and Ishani assisting I started the cure disease ritual. After I finished the ritual Brienna face was returning to normal and within minutes Brienna was asking questions. She was soon up and around with no more effects of the disease. Because Tayce was so overwhelmed and wanted to show her gratitude for our help. She cooked us a special meal for saving her daughter Brienna. Andrian talked to Brienna to see where she had been the last few days to find out where she was might have contacted the disease. As he asked more questions Brienna broke down and told us that she found a wooden coffer filled with coins from Riddleport that she used to by candy. We needed to report this to Field Marshall Cressida Croft so we thanked Tayce for the wonderful meal. As we left Ishani ask to come with us. As we left he told me that he is frustrated with his order rules against uncompensated charity work. That he is a little jealous that I was able to save Brienna without being compensated for performing the ritual. I told Ishani that the family could not pay and I was glad to be of service. Torag would not give me the power only to be used if people had to pay for it. My only restriction would be that I myself would not have the funds to buy the healing herbs needed to perform the ritual. If I did not have the funds and it was in Torag wish for me to heal that person than it would happen. I talk to Ishani more about Torag and he listen to me with great interest.

It was late and we could not see Field Marshall Croft tonight. So at the end of our watch we were able to report to the Field Marshall. We told Field Marshal all about Brienna and curing her disease and her finding the Riddleport coins. We told her that we thought the coins where dropped off during the time everyone was looking at the pirate ship being sunk. That the ship was a diversion from the real part of dropping the disease coins on the shore line. We also ask that all Riddleport coins be collected for cleaning in boiling water to remove what ever was placed on the coins which we feel is what started the spread of the disease.

Kuthona 22nd, 4708 – Rizzle woke up just before we would of gotten up with a fever. As I looked at him it looks like he has caught the disease. I went back out and picked up more of the healing herbs to cast the cure disease ritual on Rizzle. After curing Rizzle we ask did he touch any of the coins and he said no. After thinking and talking more about it Rizzle remember a beggar that came up to him and then cough on him. Rizzle had to wipe his face off from the cough. That got me to thinking that this disease can spread by the ones having the disease as well as the coins. We went to see Field Marshal Croft about this news but she would do nothing about it because she did not believe that this could be that bad. But, did send out a notice that everyone cover their mouth with a scarf or cloth until the disease is over as a precaution.

As the watch went on we noticed more people having the disease. We went by the Temple-bank of Abadar and noticed a large crowd of people with the Bloodveil disease gathering and asking to be cured. Most of them could not afford to pay for the cure. Ishani found us and ask if we could order the temple to perform the ritual on everyone. He told us he would pay us if we would take him to Field Marshal Croft to ask her. We agreed because once he paid us to take him we then paid him to heal one of the poor who had the disease which he was able to do. This nearly touched off a riot because everyone one wanted to be healed The priests had crossbowmen on top of the roof and told them they would start to fire upon them if they did not come under control, which they did.

We took Ishani to see Field Marshal Croft to which he told the Field Marshal his concerns. I also told her that we are starting to face an epidemic and we need to find a place where we could quarantine the sick until this disease is over. As we talk old Korvosa was an island which we could make separate but when Cressida told us they could not guard all the bridges to keep the sick from coming back across. Rizzle suggested that we burn the bridges to old Korvosa only leaving a few bridges to cross. Field Marshal Cressida Croft thought this was a good idea and would pass the idea along to the queen. Andrian did not like the plan at all and argued against it but Field Marshal Croft would not listen to him. I also try and tell him that it is the only way to save the people of Korvosa. The ones not having the disease may leave the island but we need a way instead of shutting down the business again to try and stop the spreading of the disease.

Later that day Field Marshall Croft delivers a speech to the Korvosan Guard, the Sable Company, the Hellknights and the new Queen Gray Maidens that the queen has organized a call for the Queen Physicians lead by her own personal physician Dr. Davaulus to cure and stop the Bloodveil disease. The Korvosan Guards will be assigned to protect and render assistance to the Queens Physicians. Each captain along with Andrian was given a special mask that looks like a bird beak to prevent the wearer from contracting the Bloodveil disease. Andrian was told that we should investigate more on why Korvosa was given this disease.

Kuthona 23rd- 30th, 4708 – He tried to help as many people as we could and ask all the folks to cover their mouths with a scarf or cloth as much as possible. Stay away from ones having the Bloodveil and taking that person to Old Korvosa to be care for in a quarantine place. Andrian was thinking we were trying to kill off the poor while we are just trying to save as many people as possible. Hoping that people will be more careful about taking care of the sick and washing up after and before they do.

We hear a rumor that a group of the Rat’s Teat Boys are planning a war against Korvosa while they are weak by this plague and told this to Field Marshal Croft. Also, hear that a perfume has been developed to cure the disease but I believe it is the mask the doctors are wearing is what they are talking about. We also heard and tried to stop the dumping of bodies in the river and back alleys instead of burning them just because there are so many bodies to burn. He have also heard that a pile of burning bodies in the Gray District is haunted and is found in a different place every morning. I believe that a new pile is created and is burn each morning. Heard reports like a young Varisian singer keeps going to the Citadel asking for help in finding her missing brother. Not sure how one would find him if he caught the disease and dead. This is a sad place and how is it all tied together.

It has begun the Gray Maidens are now ready to burn the bridges and they are not allowing anyone to cross the bridges. I pray that Sabina Merrin who is the leader of the Gray Maidens can control the burning of the bridges without blood shed. The way these people think which is only for themselves and not for the common good of stopping the disease before everyone is killed by it.