Thursday, January 13, 2011

Wait before entering Xin-Shalast

Sarenith 17th, 4709 – As we waited Svevenka told us that certain summon spells would not work where we are going. She is telling us that tomorrow she will show us how to use the light of the full moon to see the hidden road to Xin-Shalast. She tells us that the road exists partially on the plane of Leng and can only be seen by moonlight.

Sarenith 18th, 4709 – We will be going into Xin-Shalast when the moon comes up tonight. I’m sending my journal back to you my father to keep along with this request to the Dwarf King. I recalled my chest and took out supplies and ritual components for the journey and sent back my journal so all would know what I have done and learned on my adventure.

Father, I will be entering Xin-Shalast with my friends and not sure how this will all come out. We are going in to kill Karzoug the Runelord of Greed. We believe if we can kill him that this will leave the army, that is destroying everything in it path, leaderless and will fall apart. We are going in to the realm of Greed and I’m sure will effect us and I just pray to Torag it does not cause us to fight against each other. I just wanted to say I Love you both and thank you for all you have done for me and your support this past year. If you do not hear from a human named Andrian or from a Halfling named Riley (AFA Rizzle) by next year than the treasure I sent to you maybe be kept. Please watch what is happening at Korvosa because if the army destroys them they will be coming to the dwarf next. So, plan to go to someplace safe. Please take the letter to the king and do your best to have him get ready for battle if the dwarfs have not already. Take Care my father and I hope to see you again else we will meet with our God Torag.
Your Loving Son Brunt

The Letter I wrote to the Dwarf King:

To my King, I am writing this note to you to warn you of a threat to our world. I’m just a humble servant and you may already know but I want to warn you if you do not. The Runelord of Greed has been awaken and has created a large army that is now on the way to destroy Korvosa. I’m sure they will and then turn to attack our homeland at Janderholf. Time is short and I hope you plan for the worst. I believe Karzoug the Runelord of Greed wants to destroy everything in our world. Five of us have entered the realm of Xin-Shalast to find and kill Karzoug before it is too late. It is our belief, if we can kill him than the army will lose it leader and will begin to fight among itself for control of the army. Thus will stopping the army. But if we fail then the army will attack Janderholf. So, please get ready for battle and send our people to a safe place to survive this onslaught. If you need more information my father can give you my journal of how I got to where I’m going today.

Your Humble Servant Bruntalmar Battlehorn

Silas and Karivek Vekker

Sarenith 11th, 4709 – We reach what looks like a cabin and a shaft leading up the mountain to another cabin then into a mine. As we reach the cabin a snow storm started to come forcing to find shelter. We were able to get into the cabin to find it is where they brought the ore down to separate and refine it. The cabin looked to be dwarven made. We came upon a pile of gold dust and then Andrian touch the pile an image appeared of a dwarf filling his month full of gold dust as if he was eating it. This dwarf looked like a dwarf from Janderhoff. We left this room as there was no other exit. We went back to the front doors and entered the cabin main entrance. We found nothing here except a shaft with stairs going up. As we climb the stairs Andrain step on one and almost fell but his great reflex saved him. The rest of us were able to jump to the next step with out any problem. As we search the place it looking to be a dwarf mining cabin. I remember about two dwarf Silas and Karivek Vekker telling they found a very rich mine. They got backer for the expedition and left to never be heard from again. It was assumed that they swindle the backer and just ran off with the money. Now it looks like they did have a mine after all. As we search the place we found no one until we went into the kitchen area where we found a pile of dwarven bones, stain blood all over the room and a destroyed kitchen as if they had fought who would be eaten. It looks like they were caught for a long time or the sin of gluttony got to them and they started to resort to cannibalism. It looks like the sin got them because we are being effect by it, too. If Andrian does not learn to control his we may be doom ourselves.

I noticed a ring that look like my ring of dwarf lords and when I reach for it I got a version of me dead and being eaten by Silas and Karivek. Then several dwarf ghosts appear and attack us. It was a tough battle because it was a small room for all of us and the ghost to be fighting in. We did not fare well as the ghosts were able to control Dacw and forced him to attack Rizzle who used his escape spell. We found out later that Rizzle teleported and fell to the ground to escape Dacw blade. I was able to destroy the ones that where hurt and causing damage to the rest with my turn undead ritual. Dacw and Andrian were able to destroy a few more and this turn the battle for us. The ghost was able to control Shaleu but she did little damage to Dacw but the ghost did get a couple of attacks on Shaleu. At this stage of the fight, we had control and had broken there hold on us so we could gang up and finish them off.

After the battle a ghost dwarf appeared in front of us. It was like the ones we just fought it was whole then started to be eaten and when just a skeleton, then would be whole again to repeat the scene. This dwarf did not attack but told us he was Silas Vekker. He told us of his tale of coming here then the snow storm lasted months before they started to eat each other. It came down to Silas and Karivek. Silas wants us to find Karivek body and bring it back to him so we can help him put his spirit and his bother spirit to rest. If we do that we will guide us to Xin-Shalast. We agreed to find his brother Karivek.

As we finished our talk with Silas Rizzle had return and told us we was lost in the storm but then it stop and he noticed he was walking away from the building. He thought there would be a ledge outside but there was not one. He did land in a large snow pile breaking his fall. Then we climb the stairs back up to us. It was late so we decide to rest for the night and look for Karivek body in the morning.

Sarenith 12th, 4709 - Silas told us roughly where we could find his brother body. So, we set out side in search of Karivek body. The storm was over but it was rough going through the deep snow. As we were looking for Karivek body we came cause his spirit. He was like the other ghost we encounter except only part of his body was eaten not all of it showing us that Karivek started to eat himself. Because Karivek was a lone spirit we were able to defeat him quickly and without to much trouble. We found his bones only a few feet from where we had fought his spirit. We gather them up and return to Silas.

As we were traveling back we would hear the word “wendigo” in the breeze. Just as we got back into the cabin we were attacked by a strange creature that looked like a dead and decaying deer. This was a tough battle for us as it had a strange breath that cause us damage. Because, it was alone and we could gang up on it we were able to defeat it. We did not kill it as it seem to be able to disappear into the floor before we could destroy it forever.

After the battle Silas ghost appeared and he gave him Karivek’s body to him. When we did this Silas forgave his brother for killing him and eating him this released Karivek’s trapped spirit. This act seem to make them both at peace. Silas agreed to guide us to Xin-Shalast but he also told us that a snow fey called Svevenka is the one that guided him and his brother to Xin-Shalast. He told us we will have to persuade Svevenka to take us the rest of the way. We decided since it was getting into the afternoon we would start out in the morning.

Sarenith 14th, 4709 – We left the cabin with Silas as our guide through the mountains. The mountain was rough to travel by foot but we traded off leading and breaking through the snow so we could all be strong if attacked. We made good time even having more breaks than we wanted. It was a nice evening and still seeing creature that seem to be there but when you look they are not.

Sarenith 15th, 4709 – Silas told us more of his sad tale and to me it was greed to bring home the big spoils of Xin-Shalast that is the real story to be learned. Another travel on foot but once again we did not see anything except those strange sightings that seem to be there but are not.

Sarenith 16th, 4709 – Silas Vekker lead us successfully through the mountains and by the afternoon to the fey winter spirit named Svevenka. When we talk to her she wanted something that she could not get for herself to lead us to Xin-Shalast. After talking what to give her I gave her my adamantine dagger we just had made. When she saw this she agreed to be our guide. She told us that we could not leave until we have a full moon. We will have to wait a few days for the next full moon. Silas thank us and left at peace. Svevenka took us to her cave to wait for the full moon.

Friday, December 17, 2010

Travel to find Xin Shalast

Desnus 24th, 4709 – I summoned the chest for the third time. We took out the supplies my father had put in and we put the rest of the dragon treasure in the chest sending it back to him. Rizzle with my help summon the mounts and we rode out into the wilderness. It was a hard ride and I’m sure we could not cover the ground we did without those mounts.

Desnus 25th, 4709 – Another hard day ride and a few hours from making camp we came upon two Earth Titans blocking our way. Andrian told them they should not mess with us but they said we would make a good stew for them. The battle began with Ducw charging one of the titans and Andrian backing him up almost blooding the creature. Some how the titan slammed it foot on the ground causing the ground to damage us. Ducw was able to weather this but the rest of us took damage. The other one got push back by Rizzle but just delay it from getting back in the battle to slam it foot down. It seemed good they could only do this attack once as we were able to weather their other attacks better. We killed one and when the other titan tried to run we were able to cut it down, too. They caused us many hurts and this cold weather I needed to heal everyone back up. We found a nice place to get out of the wind and had a quiet night.

Desnus 26the, 4709 – Another day in the mountains we seem to make good time and when we saw another creature we decided to out run it and with the phantom horses they could not catch us. Andrain had a bad day and night maybe with the mountain air being to thin. I cast my warmth ritual which help him some.

Desnus 27th, 4709 – The wind was strong this morning so I cast the warmth ritual on us all to help us with the ride. Once again we encounter a monster but were able to out run it. Not much protection but doing well to find a nice camp to get out of the wind.

Desnus 28th, 4709 – Andrian doing better as we head done but we have another climb to day. Shaleu is doing great find our way through the mountains. No trouble today.

Desnus 29th, 4709 – The wind was not bad to day and even was sunny most of the day. But had a few creatures we were able to out run. These mounts are great we ran into gravel but it did not slow them down just the creatures chasing us.

Desnus 30th, 4709 - Another nice day traveling and nothing to report made good time today.

Sarenith 1st, 4709 – Shaleu said we are now entering the Storval Plateau at mid morning. By noon a green dragon spotted us and started chasing us we were able to keep the same distance from it but we could not pull away from it. After a few hours of running we decided to fight the dragon so we split off in different direction to converge on whoever the dragon decided to attack. The dragon went after Ducw a big mistake as he was able to hurt the dragon taking some damage. Andrian was the first to arrive to assist Ducw and jumped on the dragon back causing more damage to the dragon. When we all got around the dragon the dragon use it breath against us getting most of us in the mist. The battle was going back and forth I was able to keep the fighter in the battle. The dragon saw it was losing the battle tried to fly away but Andrian or Shaleu was able to stop it from leaving and it ask for mercy. I agreed and Andrian, Ducw and Rizzle all wanted to kill it but I said it has surrender to us. Andrian came up with an idea that the dragon be our scout. The Dragon agreed and since it did I healed the dragon to show we will not kill it.

Sarenith 2nd, 4709 – Had a rough night sleeping with the dragon in our camp but nothing brother us that night or during the day as the dragon lead us to our goal. Andrian rode the dragon to be sure it did not run from us.

Sarenith 3rd, 4709 – Still watching the dragon and it did nothing again during the night. It is nice having the dragon it did chase down a creature for it food and came back to lead us. Not seeing to many creature at all and we are making good time.

Sarenith 4rd, 4709 – Still watching the dragon and it sleep all night. It went off again for food and return to continue leading us.

Sarenith 5th, 4709 – The dragon lead us for the final day as we reached the foothills. He could tell us nothing of value of what lies ahead. He decided that night to heal up from the rough ride through the mountains to get our strength back.

Sarenith 6th, 4709 – Set up our camp better since we are going to stay a few days. Shaleu went out hunting to just walk around again from all the riding we did. I summoned the chest and took out another two weeks of supplies my father had put in the chest. I left a note thanking him for all he done and to continue looking for notes from me. I also ask him to get more components for the phantom steed, to summon the rest, and endure ritual. I took some time to pray to Torag for guidance in our task ahead.

Sarenith 7th, 4709 – A nice day and once again Shaleu went out hunting and was able to get a couple of small animals to add to our dinner. It was good just to enjoy the day again. It was a good day of good humor and fun.

Sarenith 8th, 4709 – Our last day of rest and we will be heading up the mountain pass to find Karzoug the Runelord of Greed. We pack up our supplies to get ready for tomorrow track.

Sarenith 9th, 4709 – As we traveled on the mounts we would see disturbing visions of stange aberrations from the corner of our eyes but when we looked directly at it would have disappeared. It seems the barriers between the demi-plane world of Leng and our world is thin here. Rizzle told us that Leng is the meeting point of the plane of dreams and the plane of madness also know as the far.

Sarenith 10th, 4709 – We stop telling each other did you see that as when we looked nothing was there. This is a strange place and is quiet because the animals do not come here. The others are getting more on edge and letting his own wrath get the better of him. I continue to pray to Torag for strength to resist these sins.

Friday, October 29, 2010

Back to Save SandPoint

Desnus 8th, 4709 – We arrived in Korvosa and I was surprised we were given a hero’s welcome as we travel to Castle Korvosa. It seemed to take hours as everyone wanted to meet and cheer us on. Once we arrived we got an hour to eat lunch before we had to attend a meeting with Neolandus and Cressida. We told them about the destruction of the queen and we need to separate the artifacts again giving one to the dwarfs the breast plate, elves the staff, the pieces of the crown of fangs to the Legion Who Walks which also stop them from attacking Korvosa and the last one to Korvosa. Then Cressida and Neolandus on what course of action we should take next. I spoke without thinking that these people can not do anything for themselves. This is a selfless act on my part and I will need to pray to be more compassionate. As we meet with experts on the Thassalonian magic from the Academy in order to locate the Karzoug the Runelord of Greed. We believe if we kill the Karzoug the Runelord of Greed this would leave the army coming to Korvosa leaderless and probably would then fall apart in chaos. He told us we would need to get a liquid to coat our weapons to defeat the Runelord of Greed. When they told us what it was and only one place they knew it could be found when Rizzle spoke up and said we found one in Sandpoint. They look at there record and said that one was there but they have no knowledge where or if it still existed. I look back thru my journal and Rizzle look at his notes. They looked at what we wrote down and told us that it looks to be the liquid. He told us we must talk to the old saga Brodert Quint in Sandpoint and when we told him we knew him. He was surprised and said it would make things easier. He gave us this poem along with other information including the general locations of the Runeforge and Xin-Shalast as well as a poem written in ancient Thassilonian with a translation in Chelaxian. We need to give this poem to Brodert Quint. The poem is called The Scribbler's Rhyme and is:If magic bright is your desireTo old Runeforge must you retire!For only there does wizard's artReceive its due and proper startOn eastern shores of steaming mirrorAt end of day when dusk is nearerWhere seven faces silent waitEncircled guards at Runeforge gateEach stone the grace of seven lordsOne part of key each ruler hoardsIf offered spells and proper prayerTake seven keys and climb the stairOn frozen mountain Xin awaitsHis regal voice the yawning gatesKeys turn twice in SihedronOcculted Runeforge waits withinAnd now you've come and joined the forgeUpon rare lore your mind can gorgeAnd when you slough the mortal wayIn Runeforge long your work shall stayHe has study the Thassalonian and knows much and then he ask us how is it we know Brodert Quint. Rizzle started to explain and how great he is this cause the Thassalonian wizard to ask more questions. Once again I spoke when I probably should not of but the Thassalonian wizard question Rizzle more closely when he told him he also helped defeat the queen. I told him it was Rizzle who forced the Queen from hiding and he asked his name when I said he goes by many names now. Then I told him he first called himself Riley Pennyfeather he said yes I know that name. But you left the academy earlier and did not finish you should not be doing magic. After talking with us the Thasalonian wizard told us he must report this news about Riley to the academy. This made Rizzle scared and told us we must leave now. This shows me Rizzle needs to confront the academy and show them what we can do instead of what he can not do. We decide to go back to free Sandpoint again instead of taking on another dragon.

Desnus 9th, 4709 – Neolandus help us organize supplies for the trip and arrange for passage on a ship to Sandpoint. We left Korvosa and Rizzle was glad to be leaving. We will sail around Sandpoint to tesstle top.

Desnus 10th, 4709 – I Prayed to Torag all day staying to myself.

Desnus 11th, 4709 – Talk with Rizzle and we shared a few rituals and I copied the scrolls we found into my ritual books.

Desnus 12th - 15th , 4709 – Continue to practice the new rituals I have pick up to be able to use them.

Desnus 16th - 17th, 4709 – Prayed to Torag and worked on my skills.

Desnus 18th, 4709 – Talk with the group as we will be at Sandpoint tomorrow on how we should approach the town. We decide to stop off at Thistletop and first kill the demon that was freed. We should get there after midnight. I went back to my cabin to pray and get some rest.

Desnus 19th, 4709 – We were dropped off a Thassalonian head near Thistletop. We did not see any light to show that the fire demon was still there. We managed to enter the head and did not find the demon Malfeshnakor. We decide to see if any treasure was still here. We search the whole place finding some treasure. We found a large golden head which I thought we could fit into my chest. We find a statue that talk and said the same thing over and over. We found no sign that the demon is still here. We went back to where the golden head was and I summon the chest and we were able to fit it in the chest. I ask my father to see about melting it down and selling it for us. We put other items we found in the chest and I sent it back. We found our way back to the top of the head and found that a new bridge with burn marks and other evidence that indicate that Malfeshnakor has had assistance in escaping form his prison. We decide to rest before going on to Sandpoint.

Desnus 20th, 4709 – We used the phantom steed ritual to scout the general area and get us close to Sandpoint. We waited about a half mile away from Sandpoint for nightfall before we go in. We used the steed to get us at the base of the town and hear the goblins making a lot of noise. We decide to have Andrian scout out the town before we did anything. This took longer than I thought and we did not come back until dawn. We set up watch and rested while we waited.

Desnus 21th, 4709 – Andrian came back just before dawn and told us the enemy’s positions and numbers. He also met with a few of the towm folks and gathered more information in the brief conversations. We decided to attack the tiefling leader and the hill giants when they slept. So, we went back out using the phantom steed to rest in the woods and plan the attack.

Desnus 22th, 4709 – We entered into Sandpoint through the graveyard entrance and sneak into the cathedral. I did not want to be the one to alarm the hill giants or the tiefling leader so I did not enter the cathedral. Andrain, Rizzle, Ducw and Shaleu all enter and killed the tiefling leader in his sleep without awakening the hill giants. They then moved on into the room of the hill giants and I entered the Cathedral but was just inside. When they attacked the Hill Giants they could not kill the first one without the giant screaming from the wounds before it died. This woke the others and the battle began. I rushed in and summon my knights of valor and Rizzle put up a wall of fire between us and the hill giants. But we could not trap the giants as they went through the wall of fire. But this still helped us not getting surround in the beginning. We held our own but only killing one when the giants were told just to get by them so the rest could get to us. We killed two of them getting by before they did surround us but we had hurt them enough and Torag protection they could not hit me. I was able to heal Ducw and Andrian to keep them fighting. We concentrated on two and Rizzle was able to push them back so they had to keep moving up to attack. By the time they had the advantage we had the number down so the advantage went back to us after a few more died. The noise of the fighting alerted the Goblins outside but before they could get organize to get into the cathedral we had finished off the hill giants. I moved my knights for us to get behind the wall and close it off again just as the goblins rush us. The goblins rush into the wall of fire but they did not survive getting thru the fire and since they could not see that they were all dying getting through they just kept coming until most of them where killed. About ten to twenty were scared to go through the fire and ran out once the wave was over we left the cathedral to chase them down. We were able to kill a few before one of them did something that released the demon Malfeshnakor and it died before getting away form Malfeshnakor.


Malfeshnakor was able to kill a few more goblins before we could get to him. We had to kill him before we turn and started to burn down Sandpoint. As we were fighting Malfeshnakor some of the town folks attacked the running goblins. We were able to defeat Malfeshnakor and saving Sandpoint. Shaleu chased after the running goblins and think she got them all but one or two could of gotten away because their were just to many goblin track outside of Sandpoint.

We were busy at first with the folks of Sandpoint putting out the few fires the goblins set as they left and a few building Malfeshnakor may have set on fire. After all the fires were out and we saw that they had little food. I pulled out and cast all my hero feast rituals I had along with all my food to help feed the people. I called my chest and put a note in it asking my father to take our money and fill the chest up with all the rations they can and I will call the chest each morning and dinner to give food to the people. I then started looking at the people to treat their wounds and heal the ones who were in bad shape.

Andrian, Rizzle and Ducw went to find Brodert Quint to give him the poem and ask for his help. I found my uncle and he was in fine shape as they had him building things for the war. I told him we have to use the well we closed off and he told me he thought me might and set it up if you knew what to look for you only had to remove a few bolts and the lid would come off . He went down to remove the lid for us. I sent the rest of the day taking care of the town folks.

Late that afternoon a ship came into the harbor and it looked to be from Magnimar. When they came to the dock and the people started coming off they noticed that the folks at Sandpoint were in worst shape than they were. They told us that Magnimar has fallen and only a few ship were able to escape the final fall of Magnimar. I was able to summon my chest and my father had loaded it up with rations it seem like a lot but quickly ran out even giving everyone half rations.

We talk that night and decide we needed to move all the women, child and old to Thistletop to hide out in. If the army comes back is to cut the bridge and hope they leave you on the rock. All able men who can hunt and gather food for the people and hope we can defeat Karzoug the Runelord of Greed to end this war.

Desnus 23th, 4709 – I was able to cast my chest full of food to had out to the people and ration it almost right feed everyone. We then started to move everyone to Thistletop. This should take all day to have them gather up what they would need. We told them to load up the bodies and take them to Thistletop and drop the bodies into the hole with yip yip. We told them they needed to remove all the dead bodies by burying them or dumping them into the hole at Thistletop to prevent further disease. To also try and store up some food for when the army comes back for supplies. Maybe because you really do not have much they may leave you alone.

We started to prepare to go into the well to get to Karzoug home were we can create a weapon to defeat him. Rizzle and Brodert Quint cast the ritual to give them control of the wrathwell to teleport us to the fabled Runeforge. When we walk the opening created by the ritual and found our selfs in the Runeforge complex. After a few minutes of orienting our selves in the complex we decide to go down the wrath portion of the Runeforge Complex. We were soon confronted by a powerful Wrath Guardian you told us who could pass thru and you must leave. Brodert Quint and myself had to turn back or fight the Guardian. We decided to turn back. Talk to Brodert more to create the weapon I would need to destroy and collect the magic residue to create the new wrath weapons. This takes time so I decide to disenchant a wrath magic item we had. The others were able to find their way into a room with dead flesh of berserker demons which they believe was the component they would need to create the wrath weapon. They took more than enough to create each of them a wrath weapon. When they return and I was done collecting the magical residue Brodert and I headed toward the Lust Complex and were able to past by the Lust Guardian and the others had to turn back. It was a place of sinful Lust and Brodert Quint let himself be succumbs to the temptation. I tried to get Brodert to resist and this cost me all of a sudden I noticed they were all looking at me as if I should not be here and they were right. I ran out just in time as the Lust Guardian told me I should leave or die. I decided to try my hand at my other weakness of gluttony. So, I entered the passage for gluttony and seeing the Guardian eating an arm ask me if I wanted some and I tried to bluff my way in but faking eating the arm but the Guard caught me causing me to fail in this sin but the Guardian still let me pass. The place was to confusing and I could not say their pitiful names to pass into one of seven door ways so I just left. I went back into the Lust Complex and the Guardian look at me and let me pass. I went to get Brodert Quint out but was too late he had succumbs to their temptation and died. I left him not wanting them to attack me if I tried to remove his body from them. I decided I could not lower myself to get through these sins and would go without a sin weapon. I work at disenchanting other magic items so Rizzle could enchant the sin weapons for the others. He created a sword for Ducw, a dagger for Andrian, a few arrows for Shaleu, and an item for Rizzle. I went without one of these evil items.

After creating the items we talk should we go back to Sandpoint or travel on from here. Looking at the map it looked like we could save a few weeks travel going through the mountains. So we decided to travel overland to general location of Xin-Shalast from the Runeforge. We forgot all about the dragon guarding the door to the Runeforge until we left through the door and walk a little ways and saw the huge white dragon guarding the entrance in. Trapped from the exit and since we did not open the door from this side could not go back in we had to attack.

Andrian, Ducw and Shaleu all sneak up on it and attack doing heavy damage to the dragon but did not kill it. The Dragon was now awake and attacked both Andrian and Ducw. It was a deadly battle and I did all I could to keep Andrian and Ducw alive. The Dragon breath on itself to most of us in it breathed. It was coming to the end and the dragon was looking to escape but we had done too much damage to him. We were able to kill the dragon before it escaped. We noticed that we were fighting on the dragon treasure. The other wanted to go thru the treasure and send it to my folks. So, I summon the chest and we filled it with all the coins we could. I left a note for my father to tell him to empty out before midnight and I was going to summon it again and then again in the morning. To also add rations for five for a two week journey along with winter cloaks for us to wear on the mountain journey. We decide to rest up and leave tomorrow morning.

Brunt - 14th Level

Bruntalmar Battlehorn –14th level Dwarf Cleric LG Paragon Path Battle Chaplain (+46 Rune pt) DOB Sarenrae 13, 4686 (6/13/2008); 4’ 6”, 195 lbs, Reddish-Brown Hair, Brown Eyes, Age 22,
Exp Pts 53,163, (6,3165 EP Bonus-journal/book) (2,192 EP Lost-missed game)
Patron Deity: Torag - Homeland: Janderholf - Group Name: The Saviors of Sandpoint – Game date: Desnus 8, 4709

Hit Points 94 (Healing Surge HP Healed 24 (+ 1 from belt) -Healing Surges/Day 10- Bloodied 47
(Cloak of Resistance once per day gain resistance five to all damage until start of my next turn minor action)

Armor Class 30/28/17 (+0 Int/Dex, Magic Plate Mail AC +11 (8 +3), Shield AC +2, +7 ½ Level)

Str 19 (+4) (+1 8th level, +1 11th level, +1 14th Level)
Con 17 (+3) (+2 for Dwarf, +1 4th level, +1 11th level)
Dex 9 (-1) ( +1 11th level)
Int 11 (+0) ( +1 11th level)
Wis 22 (+6) (+2 for Dwarf, +1 4th level, +1 8th level, +1 11th level, +1 14th Level)
Char 12 (+1) (, +1 11th level)
Low Light vision is normal in Dim Light

DEFENSES (Dwarf feature +5 on Saving Throws against Poison)(Shield gain resist 5 to fire)
Fortitude 23 (10 base, +4 Str/Con, +7 ½ Level, +2 Cloak of Resistance)
Reflex 19 (10 base, +0 Int/Dex, +7 ½ Level, +2 Cloak of Resistance)
Will 27 (10 base, +6 Wis/Cha, +2 Cleric, +7 ½ Level, +2 Cloak of Resistance)

ATTACKS: (Note Max Damage on rolls of 20)
+2 Avalanche Warhammer: Full attack +15(+2Weapon Prof,+4Str,+7 ½ Level,+2Blade) Damage 1D10+8(+4Str,+2DWP,+2Blade)
When I charge an enemey and hit with the weapon it deals 1d10 extra damage. On Crit get an extra +1D10 of damage. Miss +3 Damage
+1Throwing Ax: Full Attack +14 (+2 Weapon Prof, +4 Str, +7 ½ Level, +1) Damage 1D6 +7(+4Str, +2 dwp, +1) Range in sq 5/10(at -2)
Inescapable Heavy Crossbow +2: Full Attack +8 (+0 wpn prof, -1 Dex, +2bow +7 ½ Lvl) Dmg 1D8+2 from bow Crit do 2D6 extra dmge
Range in sq 15/30 (at -2)
+1 Dagger: Full attack +14 (+ 2 weapon prof, +4 Str, +7 ½ Level, +1 Blade) Damage 1D4 +5 (+4 Str, +1Blade)

Initiative: +6 (+7 ½ Level & -1 Dex)
Movement: - 5 square (even if Heavy Loaded)
Combat Move Action 5 squares Combat Double Standard and Move Action 10 squares

SKILLS: p. 181-89 (If a passive roll is ask for a skill it 10 plus the bonus no rolling on my part)
Acrobatics +2 (+7 ½ level, -1 dex, -4 AC penalty) Insight +18 (+7 ½ level, +6 wis, +5 trained)
Arcana +7 (+7 ½ level, +0 int) Intimidate +8 (+7 ½ level, +1 cha)
Athletics +7 (+7 ½ level, +4 str, -4 AC penalty) Nature +13 (+7 ½ level, +6 wis)
Bluff +8 (+7 ½ level, +1 cha) Perception +18 (+7 ½ level, +6 wis, +5 trained)
Diplomacy +8 (+7 ½ level; +1 cha,) Religion +12 (+7 ½ level, +0 int, +5 trained)
Dungeoneering +15 (+7 ½ level, +6 wis, +2 skill) Stealth +2 (+7 ½ level, -1 dex, -4 AC penalty)
Endurance +10 (+7 ½ lvl,+3 con,+2 Skill,+2 Plate, -4 Ac pen) Streetwise+8 (+7 ½ lvl, +1 cha)Heal +18 (+7 ½ level, +6 wis, +5 trained) Thievery +2 (+7 ½ level, -1 dex, -4 AC pen)
History +7 (+7 ½ level, +0 int) (+2 Buff or Diplomacy bonus with Korvosa Citizens)

1 Action Points
4 Harrow Points
22 Deus ex Mechina (we earn and can keep them to use to change the story line)

Languages:
Common Tongue, Dwarven
Companions Traveling:
Andrian Constantin - Rogue (Tallon) - joined at beginning on Rovagug 1, 4708 - (6/20/2008)
Riley Pennyfeather (AKA Rizzle) – Arcane Wizard (Gerald) – joined at beginning on Rovagug 1, 4708 - (6/20/2008)
Duwc Half-Orc (Mike) - joined at Gozran 12, 4709 - (3/19/2010)

Personality:
Social Interactions Decisions Points Dire Straits
1. Others perceive – Reserved Assertiveness – Adaptable Courageousness - Cautious
2. Optimism – Hopeful Rule conscientiousness – Honest Response to setbacks - Stoic 3. Trusting others – Trusting Empathy – Kind Nerves – Patient

Equipment: Heavy over 160 lbs – (Note 50 coins equal 1lb)

Holly Symbol Hammer (1lb), Symbol of Life +1 Holly Symbol of Torag (1lb), Avalanche Hammer
Warhammer +2 (5lb), +1 Dagger (1lbs), +1 Throwing Ax (3lbs), Couters of 2nd Chance Guards,
Belt of Vigor & Dwarf Plate Mail +3 (52lbs), Flamedrinker Shield Heavy Shield (8lb), +2 Cloak of
Resistance (2lbs), Boots and Cloths (5lbs), & Handy Haversack (1lb) Weight I’m carry is 79 lbs. What in Handy Haversack - Prayer Book 128 pages (3lbs), Journal (2lbs.), Bedroll (5lbs), 2 Blanket (4lbs), Inescapable Heavy Crossbow +2 (4lbs), 20 Bolts (2lb), 120 Arows (6lbs), 4 water skins (16lbs), Cooking Pot (5lbs), 10 days of rations (10lbs), 150’ of silk rope (9lbs), 100’ of hemp rope (20lbs), Extra Boots (1lbs), Extra Clothes (3lbs), Set of Ceremony Robes/Clothes (4lbs), tent (20lbs), flint & steel w/wet stone (1lb), Ritual Components for 3 Comprehend Language, 10 Create Holy water at 6 level, 7 Cure Disease, 2 Comprehend Language, 2 Discern Lies, 10 Endure Elements, 2 Gentle Repose, 5 Hand of Fate, 2 Knock, 7 Leomund’s Secret Chest, 13 Phantom Steed, 5 Silence, 2 Speak with Dead, 2 Tenser Floating Disc and 2 Travelers Feast, 5 Water Breathing, 30 Water Walking (10.6lbs), 10 candle (.5lbs), small pouch 5CP, 7 SP – 5GP – PP (0.2lbs) Weight in Pack (125.6 lb)
In Leomund’s Secret Chest 4x10x3 – 20 days iron rations (20lbs), 4 Blankets (16lbs), 10 filled water skins (40lbs), Crossbow (4lbs), 40 Bolts (4lbs), 120 Arows (6lbs), Prayer Book 128 pages (3lbs), Journal (2lbs.), Jewel with the Korsova Mark of Psuedo Dragon (.5lbs), 3pp, 10 Create Holy water at 6 level, 3 Cure Disease , 10 Leomund’ Secret Chest, 20 Phatntom Steed , 1 Raise Dead, 5 Silence, 6 Tenser Floating Disc, 6 Travelers Feast Ritual Components. (6.1lbs) Shaleu has 28PP, 7GP, 25SP, 5CP, Andrain has 45PP, Legion who Walks has 29 PP & 136GP in the chest. Note:(14 PP gets 16 Phanton Steed and 2 Leomund Secret Chest ritual components)
(Left 15 GP and 3PP at my uncle place)
Upkeep Cost: Per Day cheapest stay is 4sp, Breakfast 2sp and Dinner would be 3sp totaling 9sp per day.

Dwarven Traits:
Dwarven Resilience: Can use your second wind (Healing Surge) as a minor action instead of a standard action.
Dwarven Weapon Proficiency: Gain proficiency with the throwing hammer and the warhammer.
Emcumbered Speed: Move at your normal speed even when it would normally be reduced by armor or heavy load.
Other effects that limit speed (such as difficult terrain or magical effects) affects you normally.
Stand Your Ground: When an effect forces you to move – through a pull, a push, or a slide – you can move one square less
Than the effect specifies. This means an effect that normally pulls, pushes, or slide a target 1 square does not force
You to move unless you want to. In addition, when an attack would knock you prone, you can immediately make a
Saving throws to avoid falling prone.

Feats (p. 196-197)
Armor Proficiency: (Free Class Feat 1st Level) – Trained in cloth, leather, hide, and chain mail armor. P. 194
Ritual: (Class Feat 1st Level) – Have a prayer book that use either the ritual from chapter 10. P. 296
Dwarven Weapon Training: (1st Level) - Gain proficiency and a +2 feat bonus to damage rolls with axes and hammers. P 194
Armor Proficiency for Scale: (2nd level) – Trained in Scale Armor. P. 194
Armor Proficiency for Plate: (4th level) – Trained in Scale Armor. P. 194
Avenger Multi Class Feat: (6th Level) – Allows you to roll two dice for one attack once per encounter.
Moradin's Resolve: (blessing from Torag): (8th Level) – Encounter Power Minor/Divine +2 to attack rolls against large creatures. P.199
Adept Power – Swap one daily power with one Avenger Power (10th Level) – Swap Avenging Flame for Temple of Light.
Hammer Rhythm – Damage with hammer or mace on a miss I would get no other damage I get my constitution modifier (+3) as damage
Swift Turning – Use Turn Undead as a minor action instead of a Standard action.

Class Features: Channel Divinity:
Lance of Faith: at Will – Divine, Implement, Radiant – Standard Action – Ranged 5 squares – Target One creature
Attack: +14 (Wisdom +6 + 7 ½ Level, +1 Symbol of Live) vs. Reflex Hits 1d8 +7 wisdom & Live modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target. If I Crit I get an extra 1D6 of Damage.
Righteous Brand: at Will – Divine, Weapon – Standard Action – Melee weapon – Target one creature
Attack: Use weapon Attack above (Str) vs. AC Hits 1(W) (use my stats above for weapon used) Strength modifier damage and one ally with 5 squares of you gains a power bonus +3 (my strength modifier) to melee attack rolls against the target until the end of my next turn.
Second Wind: Encounter minor action because a dwarf. I spend a healing surge & gain a +2 bonus to all defenses until start of next turn.
Divine Fortune: Encounter – Divine – Free Action - Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
Turn Undead: Encounter – Divine, Implement, Radiant – Minor Action (feat of Swift Turning) – Close burst 5 squares. P. 272
Target: Each undead creature in burst Attack: +14 (Wisdom +6 + 7 ½ Level, +1 Symbol of Live) vs. Will
Hit: 3d10 + 7 Wisdom & Life modifier radiant damage, and you push the target a number of squares equal to 3 +1 Charisma
Modifier. The target is immobilized until the end of your next turn. If I Crit I get an extra 1D6 of Damage.
Miss: Half damage, and the target is not pushed or immobilized. Can use only one channel divinity power per encounter.
Healing Word: Encounter (Special: You can use this power twice per encounter, but only once per round.) - Divine, Healing
Minor Action – Close burst 5 squares – Target: Myself or one ally
The target can spend a healing surge and regain an additional 3d6 +5 (wisdom modifier) hit points. As long as they have at least one healing surge.
Healing Strike: Encounter – Divine, Healing, Radiant, Weapon – Standard Action – Melee weapon – Target one creature
Attack: Use weapon Attack above (Str) vs. AC Hits 2(W) (use my stats above for weapon used) Strength modifier radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of me can spend a healing surge +6 to their surge points (my wisdom modifier).
Daunting Light: Encounter – Divine, Implement, Radiant – Standard Action – Target one creature – Ranged 10 square
Attack: +14 (Wisdom +6 + 7 ½ Level, +1 Symbol of Live) vs Reflex Hits: 2D10 + 7 Wisdom & Life Modifier Radiant Damage
Effect: One ally you can see gains combat advantage against the target until the end of my next turn. If Crit get extra 1d6 Damage.
Oath of Enmity: Encounter – Divine – Minor Action – Close burst of 10 one enemy you can see in burst –
Attack: When you make a melee attack against the target and the target is the only enemy adjacent to me, I can make two attack rolls and use either result once per encounter.
Moradin’s Resolve: Encounter – Divine – Minor Action – Personal – Target one creature
Channel Divinity: You can use only one channel divinity power per encounter.
Effect: Until the end of your next turn, you gain a +2 bonus to attack rolls against Large or larger creatures.
Revelation of Battle: Encounter – Divine, Weapon – Standard Action – Melee Weapon – Target one Creature
Attack: Strength vs Reflex Hits: 2(W) use weapon stat above just double weapon damage. Effect: Each ally within 10 squares
of me gains a +2 power bonus to attack rolls and damage rolls until the start of my next turn.
Mantle of Glory: Encounter – Divine, Healing, Implement, Radiant – Standard Action – Close blast 5 – Target each enemy in Blast
Attack: +14 (Wisdom +6, +7 ½ Level, +1 Symbol of Live) vs Will Hits: 2D10 + Wisdom +7 Radiant Damage
Effect: Allies in the blast can spend a healing surge +5 wisdom additional hp..

Weapon of the Gods (Retrained from Rune of Peace at 9th) Daily – Divine, Radiant, Weapon – Minor Action – Melee Touch Weapon
Targets: One held weapon Effect: Until the end of the encounter all attacks made with the weapon deal an extra 1D6 Radiant
Damage when the weapon hits an enemy. The enemy takes a -2 Penalty to AC until the end of my next turn.
Divine Power: Daily – Divine, Healing, Radiant, Weapon – Standard Action – Close Burst 2 – Target – Each enemy in burst I can see.
Attack: Use Weapon Attack (Str) vs. Fortitude Hits: 2(W) (use my stats above for weapon used) Strength modifier damage
And I push the target one square. Effect: Until the end of the encounter I gain regeneration 5. Plus myself and each ally within the burst gain a +2 power AC bonus.
Temple of Light: Daily – Divine, Radiant, Weapon, Zone – Standard Action – Melee Weapon – Target One Creature
Attack: Wisdom vs AC Hits: 2(W) + Wisdom modifier radiant damage Effect: The Attack creates a zone of radiant energy in a burst 2 centered on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered on it. Whenever I hit a creature that is within the zone, the attack deals 1d6 extra radiant damage.
Shield of Faith: Utility Prayer: Daily – Divine – Minor Action – Close Burst 5
Targets: Myself and each ally in the effected burst gain a +2 Power Bonus to AC until the end of the encounter.
Cure Serious Wounds: Utility Prayer: Daily - Divine, Healing – Standard Action
Targets: The person I touch regains hit points as if they had spent two healing surges +5 additional hp.
Knights of Unyielding Valor: Utility Prayer: Daily – Conjuration Divine – Standard Action – Range 10 squares
Effects – I conjure 4 ghostly warriors, each occupying 1 square within range. As a move action I can move any of the
Knights 2 squares. They can not attack or be attacked or damaged, and they last until the end of the encounter.
Enemies can not enter a square occupied by a conjured knight, but allies can move through the knights spaces as if the knights were allies. The conjured knihts grant cover to allies but not enemies.
Battle Hymn (From Battle Chaplin): Utility Prayer: Daily – Divine – Standard Action – Close Burst 5
You and each ally in the burst until the end of the encounter can deal an extra 1D8 of damage when making a melee type attack as part of a charge.

Prayer Book:

Amanuensis: FR pg 142 Level 1 Category: Creation Time: 10 minutes
Component Cost: 10gp Key Skill: Arcane (no check) Duration: Permanent
You capture the writing from one source and cause it to appear onto a special prepared paper, parchment, book or similar item. I can copy ritual even if I have not mastered it.
Comprehend Language: Pg.303 Level 1 Category: Exploration Time: 10 min for 24 hrs
Component Cost: 10gp Key Skill: Arcane
When beginning the ritual choose a language you have heard or piece of writing you have seen within the past 24 hours. Make an arcane check of 35 or higher you can speak it fluently or write it in its native script for the duration else just understand or read the language you have picked.
Create Holy Water: Pg 156 in Divine Power Level 1 or 6 Category: Creation Time: 1 hour
Component Cost: 20gp or 75gp Key Skill: Religion (no check) Duration: 24hrs
This ritual infuses astral radiance into a small quantity of ordinary water. You can only create holy water no higher than my level. It does radiant damage. See table on page 157 for damage.
Cure Disease: Pg.303 Level 6 Category: Restoration Time: 10 min Instantaneous
Component Cost: 150gp Key Skill: Heal
See table on this ritual and be sure you want to do this it can kill you.

Discern Lies: Pg. 303 Level 6 Category: Divination Time: 10 min for 5 minutes
Component Cost: 140gp Key Skill: Religion
Make a Religion check use the results as a bonus to my insight check to discern any untruths spoken in my presence for the duration of the ritual. Any one aiding me to cast the ritual cannot help with the insight check.
Disenchant Magic Item: pg 304 Level 6 Category: Creation Time: 1 hour
Component Cost: 25gp Key Skill: Arcana (no check) Duration: Instantaneous
When I finish performing the ritual, I touch a magic item and destroy it, turning it into a quantity of residuum valued at one-fifth of the item’s price. The item must be my level or lower and must be something that can be created using the Enchant Magic Item ritual.

Enchant Magic Item: Pg 304 Level 4 Category: Creation Time: 1 hr/Permanent
Component Cost: Special Key Skill: Arcana (no check)
You touch a normal item and turn it into a magic item of your level or lower. The ritual’s component cost is equal to the price of the magic item you create. You can also use this ritual to resize magic armor. There is no component cost for this use.

Endure Elements: Pg.304 Level 2 Category: Exploration Time: 10 min for 24 hrs.
Component Cost: 20gp Key Skill: Nature (no check)
Ritual lets your designate up to five ritual participants including myself. Ignore penalties associated with extremes of non magical weather an affected creature suffers no ill effects from temperatures -50 to 140 degrees Fahrenheit, plus equipment.

Gentle Repose: Pg. 305 Level 1 Category: Restoration Time: 1hr for 150 days
Component Cost: 10gp Key Skill: Heal (no check)
This ritual is performed on an adjacent corpse. It quintuples the time the corpse can lie dead and still be affected by Raised
Dead or a similar ritual. Also, protects the corpse from being raised as an undead creature for 150 days.

Hand of Fate: Pg. 306 Level 4 Category: Divination Time: 10 min for 10 min
Component Cost: 70gp Key Skill: Religion (no check)
You can ask up to three questions about a possible course of action. A Translucent blue hand appears and indicates with a gesture what the most rewarding course of action would be.

Hallowed Temple: Divine Power p.157 Level 12 Category: Creation Time: 1 hour
Component Cost: 520gp Key Skill: Religion (no check) Duration: 8 hours
This ritual creates a shimmering temple associated with my deity. The temple occupies a close burst 7 as it materializes around me. The structure incorporates as many appropriate artistic elements as you like: the exterior features iconography, stained-glass windows, and other decorative features. The temple is comfortable and creatures inside it feel close to my god. It is immune to damage. Access to the interior is through the temple’s front door only. The walls of the temple and all its contents vanish at the end of the ritual’s duration. Demons and undead cannot cross the temple’s threshold. Any creatures within the burst except me when the temple materializes are displaced to a space outside the temple as close t their former location as possible. If insufficient space exists either for the temple itself or for the displacement of creaturs, the ritual cannot be performed.

Knock: Pg. 307 Level 4 Category: Exploration Time: 10 min Instantaneous
Component Cost: 150gp (plus a healing surge) Key Skill: Arcane
Allows you to open a single locked door, chest, gate or other object. Make an arcane check +5 to open each lock.

Leomund’s Secret Chest: Pg 307 Level 6 Category: Exploration Time: 10 minutes
Component Cost: 140gp plus a focus 200gp Key Skill: Arcane (no check) Duration: Until Dismissed
Need a chest which is the focus of at least 200GP, can summons it to me and it is in my room at my parents place in Janderholf. The chest is 4ft wide 10ft long and 3ft high.

Mark of Justice: Divine Power pg 158 Level 12 Category: Binding Time: 10 minutes Permanent
Component Cost: 1,000 gp Key Skill: Religion (no check)
You draw a mark on the subject of the ritual, who must be willing or helpless for the time it takes to perform the ritual. At the ritual’s completion, designate an action or a kind of behavior that the mark forbids, and select one of the following penalties see book. When the subject performs the forbidden action or displays the forbidden behavior, the subject is affected by the penalty for the next 24 hours. No matter the distance I’m aware when the subject triggers the penalty or when the penalty is lifted. The Remove Affliction ritual can end the effect of Mark of Justice, using twice your level as the penalty to the Heal check.

Make Whole: Pg. 309 Level 1 Category: Exploration Time: 10 min Permanent
Component Cost: 20% of item cost Key Skill: Arcane (no check)
A single object that can fit in to a 10 foot cube is completely repaired.

Raise Dead: Pg. Level 8 Category: Divination Time: 8 hrs Instantaneous
Component Cost: 500gp (hard to get) Key Skill: Heal (no check)
Need part of the corpse no older than 30 days and wants to be raised. (Component found in the land of Thuvia from a sun orchid Elixir to extend your life or raise the dead.)

Shadow Bridge: FR pg145 Level 8 Category: Exploration Time: 5 min for 10 minutes
Component Cost: 135GP Key Skill: Arcana
You call forth a bridge from a solid shadow. Both ends of the bridge must connect to a solid surface. The Arcana check results determines the bridge’s maximum length and width.
Silence: Pg. 312 Level 1 Category: Warding Time: 10 min for 24 hrs
Component Cost: 30gp Key Skill: Arcana (no check)
You ward a single room (or a burst 4 area), against eavesdropping. Creatures attempting to listen to something in the warded area from outside the area take a -10 penalty to their Perception checks.

Simbul’s Conversion: Level 1 Category: Restoration Time: 1 minute
Component cost: 25GP Key Skill: Arcana (No check) Duration: Instantaneous
Favored by ritual casters accustomed to long battles and constant warfare, allows an individual to convert powerful spells into healing reserves. After performing this ritual you sacrifice any number of unused Daily Arcane powers and regain an equal number of healing surges. You cannot exceed your normal maximum number of healing surges per day.

Speak with Dead: Pg. 312 Level 6 Category: Exploration Time: 10 min for 10 min
Component Cost: 140gp Key Skill: Religion
Ask a corpse an intelligence question and receive an answer. The corpse only knows what the creature knew in life. The religion check determines the number of questions you can ask.

Tenser’s Floating Disc: Pg. 312 Level 1 Category: Exploration Time: 10 min for 24 hrs
Component Cost: 10gp Key Skill: Arcane
Create slightly concave circular plane of force that floats a foot off the ground. See table for weight allowance. It moves with you at your moment rate and at your command. Note: if it is so far from you for two turns it goes away dropping everthing.

Tiny Lanterns: Level 6 Category: Exploration Time: 1 min for 1hr
Component cost: 60gp Key Skill: Arcane (roll 20 or lower 1, 21-25 2, 26-30 3 or 31 & higher 4 lanterns)
Create one or more motes of shining lights each about the size of your finger tip. They hang stationary in the air in squares of your choice within 5 squares of me. I can also choose to bind a lantern to a creature hovering over the creature head. Each lantern is dim light of 2 squares similar to a candle.

Traveler Feast: Pg 313 Level 4 Category: Exploration Time: 10 min for 24 hrs
Component Cost: 35gp Key Skill: Nature (no check)
Create food and water enough to feed 5 medium creatures for 24 hours at the end of the duration anything left over disappears

Water Breathing: Pg. 315 Level 8 Category: Exploration Time: 10 minutes
Component Cost: 135gp Key Skill: Nature Duration see book
When you perform this ritual you can designate up to eight participants who breathe water as easily as they breathe air. Furthermore, they can speak normally underwater. It doesn’t change your ability to breathe air. It doesn’t confer a greater swim speed or the ability to fight underwater unhindered. It does protect any gear you and the participnts carry, such as books and scrolls from water damage.

Water Walk: Pg. 315 Level 2 Category: Exploration Time: 10 minutes for 1hr
Component Cost: 20gp Key Skill: Nature (no check)
Your or an ally can move on water as if it were solid ground. Rapids or choppy seas are considered difficult terrain. The target of this ritual can end its benefits as a free action. The target can immerse itself in water or swim underwater if desired without needing t end the ritual.

Magic Items:
Symbol Of Life +2 – Holy Symbol of Torag grants a +2 to Implement Attack and Damage rolls
- plus if I Crit get an extra 2D6 of damage. Daily Power - I gain an extra 1D6 on my healing powers.

Avalanche Hammer Warhammer +2 - +2 on Attack and Damage roll - +1d10 extra on Crits – When charge extra 1(W) damage

Belt of Vigor (Wrist) – Receive a +1 to Healing Surge Value.

Coulters of 2nd Chances (Guards-Arms) – Daily Power – Free Action - Immediate Reaction to re roll a missed melee attack.
+2 Cloak of Resistance (Neck) – Daily Power - Gain resistance five to all damage until start of my next turn minor action.

Dwarven Plate Armor +3 (Body) – Daily Power – Free Action – Regain hit points as if you had spent a healing surge.
Also, gain a +3 to endurance check.

+1 Throwing Ax – Gain +1 to Attack rolls and return back to me after it been thrown.

Flamedrinker Shield Heavy Shield – Gain resist 5 fire – Daily Power – Immediate Interrupt. Use this power when an ally adjacent to me would take fire damage. Grant that ally resist 10 fire until the end of my next turn.

Inescapable Heavy Crossbow +2 – Each time you miss a target with this weapon gain a cumulative +1 bonus (up to +2) to your next attack roll with this weapon against the same target. Load Free. Critical +2D6 Damage

Iron Ring of the Dwarf Lords – Gain one healing surge. Daily Power – Immediate Interrupt. You can use this power when you are hit by a power that has a pull, a push or a slide effect. You negate the forced movement. If you’ve reached at least one milestone today, you alos gain immunity to pull, push and slide effects (unless you are willing to be moved) until the end of your next turn.

Handy Haversack – Backpack can hold up to 1,000 pounds in weight or 100 cubic feet in volume. Weight always 1 lb.

Virtue Rune Sin Rune
+1 Abstinence (Forbearance from using or doing.) Gluttony (Wants everything)
+1 Chastity (Purity) Lust (Longing Desire)
+8 Diligence (Willing and painstaking effort.) Sloth (Lethargy, indolence, inactive)
+2 Humility (Humble) Pride (self center)
+21 Kindness (Kind Action) Envy (Jealous, Grudge)
+7 Liberality (Generosity.) Greed (Selfish Desire.)
+6 Patience (Enduring with calmness.) Wrath (Fury, Rage, Violent.)

Wednesday, October 13, 2010

To the Sunken Queen in the Marshfen Swamp

Gozran 30th, 4709 – We went out to gather supplies for our journey and to book passage on a ship going towards the Marshfen Swamp. We set off in early afternoon. I work on the new ritual with Rizzle we found by putting them in my ritual book.

Desnus 1st, 4709 – I continue to work on the new ritual with Rizzle to be ready to use them if need arises. We should make the Marshfen Swamp tomorrow.

Desnus 2nd, 4709 – We have arrived at the base of the Marshfen Swamp and Rizzle summoned the phantom steed to ride across the marsh to the Sunken Queen. We used the map Yara drew us and hoping it would lead us to the Queen. We should know tomorrow.

Desnus 3rd, 4709 – We continue on and was getting close to the Sunken Queen and in the afternoon we were confronted by a small group of Boggard Frogmen telling us to turn back. We talk to them for a few minutes and learn the Queen and her son did enter the Sunken Queen. Andrian had asked about fighting their God and they were glad to see if we would be worthy or not. But, when he decline is when the battle ensued.

It did not take long as Ducw who dismounted and ran to the frogman taking out the first one he came too. Andrian held back first but after I and Laori came up he did. It did not take long with Ducw just going after them. With only a couple left they decided to run away from us.

We traveled a few hours more and finally arrived at the Sunken Queen monument. We came upon another group of Boggard Frogmen worshipping the monument as if it has significance to them. Andrian wanted to attack them as they worship but I could not allow even an enemy to be butcher. So, I called to them to run. They stopped what they were doing and the leader told us to die. This did not take long again as Ducw went right to them. We were able to take out a few in the first round along with the leader of the Boggard Frogmen. They then surround Ducw thinking they will take one of us as we mopped up the loner. Ducw was able to get out with out getting hurt and one more round they ran with one not making it to the water. We were able to take him down without killing him. Shaleu and I bind his wounds and tied him up. I had the thought maybe we could talk to him and cast comprehend languages. It worked only part way I could understand him but he could still not understand me. I stopped the others from hurting him further and I let him go because he could not help us, plus the others who escaped would of sound an alarm anyway. I then ask for a few more minutes to cast my hand of fate ritual to see if there was another way into the sunken queen without going underwater. It work, saying yes and show us the general direction. I also ask if queen Ileosa was inside and it said yes. Andrian climb up the sunken queen to look for the entrance in and he found it. We all climb up and went into the sunken queen. We went through a small room this seemed like a place to cast the water breathing ritual which Rizzle cast on the group in case we would need it. This room lead us into a hallway because the building was sinking part of this floor was going under water and the other was dry. So, we took the dry path first. This led us to a small group of frogman who were surprised and since I still understood their language understood they were surprise at us coming from behind them. They never expected anyone coming this way because they only thought the way up was the direction we were headed. After killing the three frogmen we back to the water. Andrian said he would check out the way first and entered the water and disappeared. While we waited I thought we should hide the frogmen we killed. I took Ducw and Shaleu back with me to put the bodies in the small room were we enter the building. We saw nothing else and return before Andrian got back. When Andrian did return he told us he found the way up and four erinies blocking the way.

We had to swim only a little way then work our way up into the room to a shaft leading up. This led us to a hallway were we listen and it sound to us they are arguing. Rizzle wanted me to cast the comprehend languages ritual but I said it would take to long while we talk about it Andrian step out and spoke to them. He told them that he had destroyed their contact with the queen and they told us they already knew. He then told them we only wanted to stop the queen. He got into a parlay with them and ended up giving them Yara tower to them in exchange if they would help us defeat the queen. They wanted to kill her also. But, told us she would be to hard to defeat her by themselves. They agreed and had Andrian sign a contact in blood with them which he did for their assistance in exchange for Yara tower.

The erinies flew us up to where the queen was with Ducw going first to attack the queen (he got lucky or the sword knew where she was because she was invisible). I went second to rescue the baby which I did. Then Andrian and Rizzle came up next causing more damage to the queen. Queen Ileosa was in the process of summoning Krosvin when we arrived. The four artifacts were floating with all of Korvosa blood swirling around in the air making out the outline of the mighty dragon. Once the battle had start three of the erinies and I was suppose to go back down. I was going to give the baby prince to Shaleu to keep safe with Loari, Sabina and I returning. With the sword of Serithiel Ducw was able to destroy the crown of fangs in the first hit. Andrian and Rizzle were able to hit her with Rizzle knocking her out of the blood ball. She attacked Andrian with minimal damage. The next attack from Ducw killed Queen Ileosa. So, the second part of the plan was never needed. Once the Queen was killed the summoning of the dragon was stopped. We pick up the four artifacts and put them in Rizzle bag of holding. Taking a few of Korvosa treasures back to the city along with the baby prince.

Desnus 4th, 4709 – As we were head back Andrian noticed that Loari seemed disappointed on how things work out. We should of realized since she was a servant of Krosvin god that she would want to see the return of Krosvin. She wanted to see Krosvin return and the queen death. She told us once out of the swamp she was going to leave us her quest is over. I was glad she did not go up with us at the beginning and Torag was with us to destroy the queen before Loari could help the queen summon Krosvin.

Desnus 5th, 4709 – When we got out of the swamp and back to the ship Loari said her goodbyes and left the party. The ship was going to leave in the morning. I spent the rest of the night praying to Torag. Shaleu enjoyed the baby prince and found treats for the bady as we traveled thru the swamp.

Desnus 6th, 4709 - We set off back to Korvosa in the morning. I spent the time praying and working on my skills as a Battle Chaplin. Shaleu was enjoying the time with the bady prince.

Desnus 7th, 4709 – Any other day at sea the captain told us we are making good time and should be in Korvosa tomorrow morning. Gave me time to relax and pray.

Storming Castle Korvosa

Gozran 29th, 4709 – It was after midnight when we finished out preparations for the assault on Castle Korvosa. We planned to meet in side the castle at the steps leading up to the main floor of the castle. We did a little bit more planning and decide to go in three groups. Sabina Merrin and I with the aid of Andrian magic hat of disguise to make me look like a gray maiden. We entered the castle through the front entrance because I knew I could not sneak in and did not want the group to be caught because of me. Then Cressida was going to get the rest of the resistance to be ready to storm the castle when we give the order by using Andrian magic horn. The rest of the group snuck in and used the secret door provided by Neolandus.

The first part of the plan went well with me and Sabina Merrin going through the front gate. Sabina just commanded the gray maidens like she did any other day and we walk right in. We went to our left to the stairs that goes up or down. We went down and into a room were the gray maidens got recharged. She ordered the ones in the room up and then she looked to me I nodded my head to say bring them with us. She ordered them to follow her. We went down a corridor and we stopped. Sabina check to see if they were here yet and they were. She told them the door has been trapped and Andrian asked for a moment. He removed the trap and opened the door. Sabina order the gray maidens to about face and go back upstairs. I was in the lead now and took the group back up to the main floor and went left from the stairs to a door. I open the door and we all squeezed inside the room. I ask for 10 minutes to silence the room so we could talk freely. After that we talk and decided for Andrian to sneak in and review the bedroom. He was able to sneak in without being seen. He noticed the crown, not the crown of fangs which we were hoping for, and was able to take what appears to look like the king crown. We put that crown in Rizzle bag of holding. Then we decide that Andrian, Vencarlo and Loari would sneak back into the room with Duwc and Shaleu as back up. This went all to plan except the results. When they attacked the queen she exploded sending her body and pieces of her body every where. Later we found out that Rolth had created a duplicate of the queen somehow and when we killed it the body exploded. This attack caused the gray maidens in the room to attack along with Rolth and Andrian father Yara Porphyria entering the battle from an other room. Andrian went right for Rolth as he cast his dark magic on the group. Duwc entered the room attacking the gray maidens along with Vencarlo. Loari moved up to attack Rolth from behind Andrian. Shaleu and Trina moved in for support. I moved around remembering from the map another way in. I wanted to trap them in the room so they could not escape us. This work out great because Yara Porphyria was not being attack and was backing up Rolth to keep him strong. With The Wanting, who I pick up getting to the room, and I attacking Yara we were able to cause him to surrender leaving Rolth fighting for his life. To note when the Wanting first enter the room Rolth thought we was getting back up and to his surprise when she told him she is here to kill him. Rolth soon went down being attack from the front as well as his back. Once the battle was over we hear that Sabina had order her gray maidens to attack the red mantis assassins on the stairs. Andrian and I went outside were he called to the people of Korvosa to rise up and they along with Cressida enter the castle destroying all in their way. Sabina told the gray maidens to not fight with the people only the red mantis. Even thou the gray maidens were not fighting back against the people attack the people destroyed many of the gray maidens along with the red mantis. Queen Ileosa supporter have been removed from power and the rebellion is over.

After all the fighting we talk Yara Porphyria in exchange for mercy he agreed to be exile. He told us what he knew and suspected of Queen Ileosa’s plans. The Queen has acquired a number of artifacts made from the body of Kazavon and had shipped them west into the Marshfen Swamp to a place known as the Sunken Queen. Yara made us a map to take us to the Sunken Queen. He also told us the Queen took her son with her to that place. He also conjectured that the dragon’s spirit was planning to double cross Ileosa when he was brought back to life by making her son his familiar. Yara also told Andrian all about his tower after he was force to pass it and all his possessions to him.

We talk to reinstated Seneshal Neolandus Kalepopelsu about who should be king. At this time Andrian was still not willing to claim the thrown. Neolandus overruled and pardon Trinia from any wrong doing in the King death. Once this was done Trinia was free again and thank us for all we did for her. Cressida Croft was made Field Marshall again and the Korvosa Guard was put back in power. The Wanting reminded us not to come after her and we let her leave in peace. I was able to get away and went to the temple and gave a few platinum pieces to the temple for the care of the boys we saved. Then we plan to go after the queen tomorrow. Rizzle and I spent the rest of the day looking through the King Library looking for Ritual to help us in the swamp. I found two dealing with walking on water and water breathing.

Friday, September 10, 2010

Search and Trap of Trifacia

Gozran 26th, 4709 - We sent Ducw, Shaleu, Andrian and Loari to look around in a certain area we thought Trifacia might go next. They were looking for a large crowd and they did a little asking around, too. We sent those three because they are not wanted yet in Korvosa. Andrian knows the area and can get out of trouble, if identified. They came back with no luck finding him. We talked more how we could call him out and we decide we need something to draw a crowd to one store. Andrian remembered the perfume store we shut down during the plague. He thought maybe Vendra would help us if she is still in business. We set up a plan and they will put it in action tomorrow.

Gozran 27th, 4709 – The same group went out again and contact Vendra and I gave 5PP for Andrian to give her for her loses in the sale. She agreed to do the big sale and would start to get the word out for the big perfume sale on the 28th. They help Vendra creating signs and help spread the news about the big sale at the Vendra Perfume Store. We will now wait for tomorrow and see if Trifaccia will make his appearance in our trap for him.

Gozran 28th, 4709 – I stay behind along with Rizzle, Trinia and Cressida. Vencarlo told me the story of the trap and capture of Trifaccia. The trap was set and the crowd began together. Ducw, Shaleu, Loari and Vencarlo were in the crowd watching to see if the thugs would show up. Just before the sale was about to begin the thugs did show up and went to the door of the store. They bang on the door and window until Vendra came out to talk to them. She started to tell them she was not ready for the sale and they told her they were not here for the sale but to tell her they are here to protect her from damages. She needed to pay them for the protection else she would have trouble. She was telling them she could not afford to pay them what they were asking. They told her if she did not pay it would go up along with a broken window. Just before they were going to break her window Trifaccia show up jumping and doing a flip off the roof of her store and told the thugs to leave her be that Trifaccia was hear to protect her. Then the fake fight between the thugs and Trifaccia began. Black Jack appeared and yelling for Korvosa attention. This stopped the fake fight and Black Jack told the crowd they should not be so easy take in by this fake savior of Korvosa. That he was away and now is back. Trifaccia said that he is now Korvosa savior and struck Black Jack in the shoulder with his blade. Then all of a sudden two daggers came out of no where into Black Jack hands and he was able to cause multiple wounds to Trifaccia but he would not surrender. Trifaccia was getting hit often by Black Jack but was only able to hit Black Jack one more time before he fell to the ground. As soon as Trifaccia was defeated Vencarlo started the cant Black Jack which the crowd took up this cause the thug to run away in fear they were next to be killed. Shaleu went to Trifaccia and was able to bind his wounds and tie him up. They took him up to Vendra room above the store for questioning as her sale went on. They were able to find out that Rolth was behind him and paying him to be the new replacement of Black Jack. He did not know why just that he was paid well. He took them to his money which Vencarlo took and with the help of Cressida will try and give the shop keeper so money back to help their business.

They all came back and we talk and decide we would go to the queen bed room tonight. We went to bed to get some rest before going out. But a little after noon a report came to us that Sabina Merrin was flying her black dragon and calling out Black Jack to face her to a duel. She also was claiming that she knew Black Jack was really Vencarlo. We wanted to see if we could turn her to our side and decide this is the time to do that. Andrian wanted us to be in an open area away from the crowds. So, we all went to the open air stadium to meet Sabina Merrin and her dragon. Andrian went as Black Jack and shot a bolt into the air with a explosive potion with a fuse to mark where we are. This worked as the black dragon was coming straight for us. But, instead of flying over and breathing on us Sabina forced the dragon to land. This did not look good with Sabina up on her black dragon and us all around the dragon. We attacked the dragon but did very little to it when she landed. Andrian leaped upon the dragon to do battle with Sabina who was surprised to see Black Jack attacking her and Vencarlo on the ground attacking the dragon. With a little help from missile fire and mostly Andrian, he was able to defeat Sabina tossing her to the ground. She asked us to command her or kill her sense we had defeated her. Andrian ordered her to attack the dragon. She first said order me to do something else but if you order me to attack I will because you have defeated me. I was able to heal her along with Trinia to bring her up to fighting strength again. When Sabina attacked the dragon, the dragon rage was focused on her instead of us. Only a few of us got hit by the acid from the dragon breath but Sabina took a couple of the dragon breath before we were able to take it down. With the dragon attacking only Sabina, Trinia and I were able to continue to heal Sabina to keep her in the fight. With the dragon hurt badly and looking to take flight Cressida gave orders and coordinating the final rush we were able to slain the dragon. Ducw was able to get a couple of big hits which brought the dragon down before it could escape us. Sabina told us her sword belongs to us and she will follow our orders now. So, we left the stadium and return back to our hide out to rest for tonight attack against the queen.

We question Sabina more about the castle and to my surprise she was able to give us more information on the location of the queen. I’m still not sure why she was willing to follow our orders. It looks like she is going to help us get in and to bring down the queen. He will now rest and leave in the middle of the night for the castle.

Leaving Janderhoff Back to Korvosa

Gozran 23rd, 4709 – We sold off everything we did not want and did a quick shopping spree to pick up a few new items. I updated up armor and ritual components and left instruction to make four daggers and the rest in Crossbow bolt to be made from the holy symbol. The rest of the party did the same. I also left a note to say if Rizzle/Riley the Halfing comes to my parents asking for the Halfing chainmail they should give it to him when he present a letter from me with the family seal on it stating that the armor is his.

Off to Korvosa we go after Rizzle cast the phantom steed ritual. We made it to the river but the steed could not cross the river. So, he recast it three times before they would. We did this because we wanted to stay away from people who might report they have seemed us. We made it to Korvosa before sunrise. We came up to Korvosa under cover of darkness to go over the wall on the grave yard side. Cressida used her hippogriff to ferry Rizzle, Trinia and Neolandus over the wall. Andrian went first to tie a rope for the rest of us to climb the wall with. Once he did the rest of us followed with me going last. Andrian then went back up and removed the rope. Once we all were over we headed to the catacombs. I was moving slower then the others trying not to make noise. When all of a sudden a few of the plague zombies surprised me and this little battle alerted the guards on the wall. As I heard them yelling about starting the watch fires I ran as fast as I could and got to the catacombs just as I saw the watch fires begin to blaze. Cressida led us down to where the resistance was hiding out and then we went to place were we freed the prisoners when we were the Night Watch. Cressida told us that the Gray Maidens were searching the grave yard finding a few more plagued zombies. She told us we must lay low for a few days. We had another council meeting with some other concern of Cressida. One was a vigilante call Trifacia who was trying to show the people he is like Black Jack. But Cressida was saying it was a different place but it seemed to be the same thugs he was chasing off. We were also told about a dragon the head of the Gray Maidens has and that she may not be happy and we could possibly talk her to our side. We were told about possible demon creature on one of the floors in the palaces. These were just a few things we needed to decide what we wanted to do next. We rested the rest of the day.

Gozran 24th, 4709 – We talk more since we are just sitting around and we decide to see if we could trap and stop this person called Trifacia. I was able to get in some need alone prayer time for myself.

Gozran 25th, 4709 – We talk to Cressida but she still did not want us to leave just yet. She still felt the graveyard would be watched closely for only one more day. It gave me some time to go over my gear with the new pack that Rizzle made for me.

Friday, August 27, 2010

Leaving Scarwall - Heading to Janderhoff

Gozran 18th, 4709 – We left Scarwall with the sword of Serithtial. Rizzle did the phantom steed ritual and we head back to Kaer Maga. When we past the orc out post Ducw looked happy he was leaving it behind. The phantom steed moved quickly and we did not encounter anything that day. It was nice to be heading home we talk if we should go back to Legion tribe or Janderhoff and we decide to go back to Janderhoff. Legion and Krojun will return to their tribes to get ready to attack Korvosa.

Gozran 19th, 4709 – Another day riding the phantom steed with no encounter and making good time.

Gozran 20th, 4709 – We are getting close to Kaer Maga tomorrow we should be at the city.

Gozran 21st, 4709 – Just before we got to Kaer Maga Legion and Krujon said good bye. Legion hoped that we are able to destroy Kazavon before his people arrive at Korvosa. Legion and Krujon left us on the phantom steed to his people as we rode on to Kaer Maga. A few miles before the city we dismissed the steeds and walk into Kaer Maga. Rizzle ask me to call the chest and we put our money and items we did not want to lose in the chest. We decide to go in groups of one and two to get through the thieves and to meet up at the outside of Kaer Maga on the road to Janderhoff. We all got through without losing anything. Now off to Janderhoff and if we get up early we could make it by night fall tomorrow.

Gozran 22nd, 4709 – We got up early and set off for Janderhoff. We made it in the late evening and as we entered Janderhoff we forgot to tell Ducw to cover his head. Once we noticed the dwarfs talking about the orc we had Ducw cover his head. The talk began to stopped. On the way to my parents we were greeted by Shalelu Andosana who asked about where her son Carufinwe was. We told her we was killed as we began to enter Scarwall and told her how he died. Shalelu was sadden by her son death but had to put her grief behind her as she wanted us to meet with Cressida, Vencarlo, and Neolandus to update us on Korvosa. Rizzle did not want Loari at the meeting so we sent her away well we talk. I cast my silence ritual so we would not have to worry about eve droppers. Shalelu told us that a goblin army was a few days out from attacking Sandpoint. She told us this could happen I just did not believe it would. Cressida has left the guard is on the resistance because the Korvosan guard were disbanded. There are a few still around to make it appear they are there but Cressida told us they have no power that the Gray Maidens are in control. Cressida told us that Queen Ileosa is in labor and the resistance wants to attack while she is weak giving birth. We put in that the child may be Kazavon but they all looked at us as if we lost it. They are probably right and it is just a baby as we talk Cressida told us about the magic items the queen was looking for the dragon artifacts. These items are like the crown fang and are a part of Kazavon. The queen is collecting Kazavon body parts to bring them together to raise Kazavon again. Along with the queen has required the people to give a vial of blood this blood will be use to give Kazavon life I suspect. On a surprise not Cressida told us our enemy Xanesha the wanting is in Ileosa’s inner circle and will betray her because the queen will not serve Xanesha’s master. But, she will not help us unless we promise to not harm her and let her leave in peace. She named me to swear to Torag which I did and the others did, too. We were told we need to get to the resistance soon. The headquarters is located in the catacombs beneath the graveyard. We have to enter the city by one or two because they are looking for the group. We have much to do and little time to do it.